Cross Blitz is a unique RPG deckbuilder featuring fast-paced tactical combat with loads of cards to collect and synergies to wield. Explore, level up, craft new cards and build the perfect decks as you carve your own path to victory!
Ahoy Blitzers!
The Frostfall update is now available for all! Read about it in detail [u][b][url=https://steamcommunity.com/ogg/1619520/announcements/detail/4240783699927722444?snr=2___]in our previous Dev Blog[/url][/b][/u]!
[h2]FROSTFALL NEW CONTENT[/h2]
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[*] New Tusk Tales region [b]“Frostfall”[/b]
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New Bosses, Landmarks, Relics, and Trinkets await!
[*] New mercenaries: [b]Wick [Fortune][/b] and [b]Piper [Balance][/b]
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Wick: A talented Littlefolk thief who uses Plunder Mechanics and Brigade Traps!
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Piper: A fledgling wizard and pupil who uses Frost damage spells and Freeze mechanics.
[*] New [b]“Glorious Gourmet” [/b][Balance] Archetype
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A delicious new archetype that uses brand new ingredient cards you combine to make powerful meals! Read about it in detail in [u][b][url=https://steamcommunity.com/ogg/1619520/announcements/detail/4240783699927722444?snr=2___]our previous Dev Blog[/url][/b][/u]
[h2]NEW BAZAAR ADDITIONS[/h2]
[list]
[*] Blood Sausage [Elder_Relic] (0): Once per turn: After a friendly minion Devours a card. Add it to your hand.
[*] Pyre Stone [Relic]: Your minions have Hothead.
[*] Tidal Bands [Relic]: Start of Game: Draw until your hand is full. You don't draw at the start of your turns.
[*] Stained Sculpture [Trinket]: +2 Damage.
[*] Spiked Helm [Trinket]: Relentless
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[h2]NEW MASKS IN THE HOLLOWS[/h2]
[list]
[*] Aristocrat's Mask [Mask]: Start the run with +300 gold.
[*] Avid Traveler Mask [Mask]: Landmark choices don't have trait requirements.
[*] Beauty Mask [Mask]: Enemy minions with 5 or more power have Fleeting.
[*] Bruised Mask [Mask]: You do not heal between battles.
[*] Mighty Mask [Mask]: Your minions that cost 3 or more gain +1 Health.
[*] Peddlers Gift Mask [Mask]: All relic nodes are relic caches instead.
[*] Stomp Mask [Mask]: Enemy minions that cost 5 or more have Trample.
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[h2]NEW RELICS AND TRINKETS[/h2]
- Aegis Talon [Trinket]: Costs 1 less for each armor you have.
- Dragonsteel Plate [Trinket]: Death: Gain 2 armor.
- Stomp Badge [Trinket]: Trample
- Forearm Guards [Trinket]: -1/-1
- Offbeat Bokken [Trinket]: +3/-1
- Weighted Boots [Trinket]: Immobile +1/+1
- Golden Chopsticks [Relic] (0): After a friendly minion loses Barrier, give it +1/+1.
- Trailhead Map [Mask]: Trinket Shops have increased rarity odds.
[h2]CARD CHANGES[/h2]
[expand type=details]
- Bitter Winter
Old: Deal 3 Frost Damage to all minions. Summon 4 Shiverbone Slimes.
New: Freeze all characters and Deal 2 Frost damage to them.
Developer Note: This spell felt too strong for an 8-mana Mythic so we gave its effect to Dark Scholar's Ritual and toned down this spell.
- Cindersoot Keg
Old: After you cast a Pyro Spell, summon a Cindersoot Monkey in an enemy occupied column.
New: Your Cindersoot Monkeys have +1 Power. After you cast a Pyro spell, add a Cindersoot Monkey to your hand.
- Pyreball
- Faction Changed: Balance -> Neutral
[i]Developer Note: We felt Pyreball didn't fit the Balance class identity anymore, so we've shifted this to a neutral spell.[/i]
- Rimepaw
Old: Before attacking, Freeze the target.
New: Before attacking a minion, Freeze the target.
- Shiverbone Dagger
Old: Before attacking, Freeze the target.
New: Before attacking a minion, Freeze the target.
Developer Note: These effects were updated due to the hero now being freezable, Rimepaw and Shiverbone Dagger function exactly the same.
- Shaofin Novice
- Faction Changed: Balance -> Neutral
- Shiverfin Siren
- Power Increased: 2 -> 6
- Health Increased: 2 -> 4
Old: Played: Give your minions, "Death: Summon a Shivershade".
New: Played: Give a friendly minion, "Death: Summon a Shivershade".
[i]Developer Note: This effect was overpowered to compensate for lacking Shivershade support, it has now been toned down now that more cards are in the archetype. Its stats were updated to reflect its new effect.[/i]
[h3]Devour Sub-archetype[/h3]
[i]Developer Note: Devour saw an overhaul in effects for some of its cards in the sub-archetype. Most Devour cards no longer seek to mill the opponent but use Devour effects to gain advantage through buffs.
[/i]
- Steel Chomps
Old: Combat Start: Devour a random card in your opponent's deck that costs 2 or less.
New: Combat Start: Devour a random friendly minion in the front row, give a minion in your hand its stats.
- Lobmasu [Minion]: After a minion is Devoured, give minions in your hand its stats.
- Gnawfin [Minion] (1/1/1): Death: Devour a random card in your deck, give a random minion in your hand +1/+1.
- Hangry Cluckie [Minion] (2/1/1): Played: Devour a minion with less Power than this. Gain its stats.
- Famished Fish [Minion] (2/1/1): Combat Start: Devour friendly minions in adjacent columns. Gain their stats.
- Blood Sausage [Elder_Relic] (0): Once per turn: After a friendly minion Devours a card. Add it to your hand.
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[h2]Changes Since 0.10.3[/h2]
[list]
[*]Updated balance with various battles.
[*]Disabled Bombers Mask from being seen in The Hollows.
[*]Fixed various bugs in battles that used Katana AI.
[*]Reliquary Mask now functions as normal.
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[h2]Known Issues:[/h2]
[list]
[*]Frost Shard can target friendly minions
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Thank you to all our Beta Branch players for helping us test and improve this update.
We're still eager to hear feedback from you all, please share it on our Discord or right here on Steam! And as always, don’t forget to leave a review to help us out!
Look forward to our next update: a new Fables Story Chapter featuring a Balance main hero!
-The Cross Blitz Team
[img]{STEAM_CLAN_IMAGE}/40477118/e12a627fcdb51cec0eb707b15143bf01ca2fc9d5.png[/img]
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