Creativity Update

Abstractanks

Abstractanks is an action-packed real-time-strategy game with an abstract theme. Play intense skirmishes with up to sixteen teams, where map-control, positioning, decision-making, speed and a little bit of luck are rewarded.

[h1]Full Editor Integration[/h1] The namesake of this update is the completely reworked editor, which is now completely integrated into the game. [list] [*] Editor can now be launched from the main menu, standalone executable has been removed. [*] Much improved user-experience for the editor. [*] Walls can now be linked to spawn-circles via the editor. [*] Minimum capture count for spawn-circles can be set in the editor. [/list] [h1]New Maps[/h1] There are also five new maps, made with this improved editor. They use features previously only known from the campaign, like minimum capture counts for the circles and walls that can be passed only by a specific team. [img]{STEAM_CLAN_IMAGE}/38666901/c9cc58c85e774461ac283f0fc7fb2afffaece1dd.png[/img] For example, the new two player map "Shortcut" has paths get considerably shorter for the team controlling the walls. The other new maps are "Torrent" for three players and "Quaters", "Sprawl" and "Vines" for four players. [h1]Horde[/h1] After a few important balancing changes, the previous high-scores were no longer attainable in current versions. To make this possible again, there are a few changes: [list] [*] The wave is no longer takes precedent over the score. [*] Score per kill base value doubled to 4 points. [*] Score per kill ramps up faster for kill-streaks, up to 50 points per kill in kill-streaks over 175 units. [*] Level score thresholds increased by 350%. [/list] The first change also makes it possible to show the leaderboard on the steam community site again. [h1]Other Changes[/h1] [list] [*] Fixed minimap capture state sometimes incorrectly showing in-progress capturing for other circles. [*] Network games can now be properly forfeited without disconnecting the server ungracefully. [*] Destroyed units now leave a glowing impact decal. [*] Previews of custom maps now show up in the lobby. [/list]