Core Keeper 1.0.0 Full Launch Update Patch Notes

Core Keeper

Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.

[h2]Gameplay:[/h2] [list] [*] 3 new Hydra bosses. Defeat them all to gather the remaining soul powers [*] Urschleim, The Passage boss. A challenge to be overcome. [*] The ??? boss. The final boss of the current chapter of our story. [*] Added two new combat playstyles: Mage and Warlock. These have been added to the game through new equipment, weapons, skills, talents and character backgrounds targeted towards these new playstyles. [*] Fighting with a mage oriented setup focuses around consuming mana to deal great magical damage whereas the warlock playstyle engages in combat by summoning minions to fight their enemies! [*] New biome: The Passage. [*] The Passage is a dangerous place to enter at the edge of the world with roaming enemies and a big looming threat that will consume any adventurer in its path. But any adventurer that can survive the Passage will find great rewards to be obtained. [*] New world generation. [*] The game has a new world generation that will be used for any new worlds created and we strongly recommend players to create new worlds to get the full experience the game has to offer both during the 1.0 launch and moving forward. [*] Old worlds can still be played as of now but are not intended to be supported long term. Following are the more significant improvements new worlds will offer: [*] New worlds are no longer infinite, and even the outer biomes will have a maximal extent. [*] This makes the world more dense with content and makes exploration more rewarding. It also allows the world to be more easily expanded with new areas in future updates. [*] New worlds are now created using a seed. [*] Worlds created with the same seed will contain the same generated terrain, and boss arenas and unique items will appear in the same locations. The exact location of non-boss dungeons and custom scenes may differ even if the same seed is used [*] When creating new worlds there is now a new world generation parameters option that gives players control over key features, such as the amount of water and ore that is generated, how chaotic the biomes should be, and more. [*] This will allow players to tune the world to their preference but also to create interesting challenges, can you defeat a sea world? [*] The world layout has been improved with more structured tunnels, rivers, chasms etc to create a more interesting journey through the world. [*] PvP. PvP has been added as an option that players can enable through the pause menu while playing a game. Teams can be assigned for every player in the pause menu as well to allow for team battles. Who will conquer the world of Core Keeper? [*] The Hivemother statue has been replaced by a statue of Malugaz the Corrupted who is now the third story boss, while Hivemother has been changed into an optional boss. [*] Along with this change the difficulty of Malugaz has been adjusted as well as the crafting options unlocked in the statues. [*] Waypoints. These are a new method to teleport through the world. Can be occasionally found in key-locations. [*] 53 new pieces of equipment. [*] 8 new weapons. [*] 1 new legendary weapon. [*] 3 new Summoning Tomes that allow summoning different types of minions. [*] Along with all the new items we have also changed the stats on some of the old items such as equipment, weapons and food to utilize the new stats that come with the new mage and warlock playstyles. [*] 3 new items that permanently give more max health. [*] 5 new fishes found in the Passage: [*] Terra Trilobite. [*] Litho Trilobite. [*] Greenhorn Pico [*] Pinkhorn Pico. [*] Riftian Lampfish. [*] 2 new pets: [*] Pheromoth. The eggs can be found in the mold biomes within Azeos Wilderness. [*] Snugglygrade. The eggs can be found in the Passage. [*] 1 new cattle: [*] Dodo. Dodos roam in the forests of Azeos Wilderness and eat insects to produce Eggs. The Eggs can be used to cook delicious Cakes. [*] 1 new critter: [*] Drape Ray. The Drape Rays can be found flying around in the Passage. [*] 4 new enemies: [*] Shrooman Brute. Located in the Dirt biome. [*] Caveling Mummy. Located inside temples in the Desert of Beginnings. [*] Sulfur Worm. Located in the Passage. [*] Colossal Amoeba. Located in the Passage. [*] 9 new figurines for the new enemies and bosses. [*] 3 new materials found in the Passage: [*] Pandorium Ore. [*] Calcified Shell. [*] Cytoplasm. [*] 80+ new hand made scenes can be found in the world. Big thanks to our creative community in the creation of a large portion of these scenes!  [*] 7 new achievements. [*] Two additional colors have been added to the paint brushes: Peach and Teal. [*] Mining skill “Self-mending alloy” replaces “Night vision” [*] Breaking a wall containing ore will replenish some durability of the mining tool. [*] Gardening skill “Feast for the eyes” replaces “Bottomless watercan” [*] Harvesting plants restores some hunger. [*] New potions: Arcane Potion and Pact of Power Potion, increases magic damage and minion damage respectively. Can be crafted in the alchemy table. [*] The fishing minigame has been removed to improve the experience based on player feedback. We will refine the fishing mechanic in future updates, with this as an interim step. Stats related to the minigame have been updated to other fishing stats, and opening the inventory will no longer disrupt fishing. [*] Fishing skill “Chewy Bait” replaces “Throwing Expert” [*] Bait has a chance of not being consumed when fishing. [*] Fishing skill “Angler’s advantage” has been changed to give increased chance of higher rarity fish to bite instead. [*] A Giant Bug Brain now drops from Ra’Akar which can be used to craft the new Hydra Altar in the Solarite Workbench. The Hydra Altar allows crafting items to engage the new Hydra bosses. [/list] [h2]Graphics:[/h2] [list] [*] Improved the visuals of The Core and the statues surrounding it. [*] Improved the visuals for tree trunks. [*] Improved the visuals of multiple hairstyles while a hat is equipped. [*] Improved the visuals of seeds by adding a bit of color to them to make them more distinguishable. [*] Improved the visuals of the character creation UI. [*] Added Integer Scaling display setting. When enabled, the game image is resized to perfectly align with display pixels, making everything super sharp ("pixel-perfect"). [*] Implemented a new indirect lighting solution that should be more accurate, faster and nicer looking. [*] Upgraded screen-space ambient occlusion to have a softer look and a smaller performance impact. [*] Improved the smoothness of the game camera when moving. [*] Added Integer Scaling display setting. When enabled, the game image is resized to perfectly align with display pixels, making everything super sharp ("pixel-perfect"). [*] Implemented a new indirect lighting solution that should be more accurate, faster and nicer looking. [*] Upgraded screen-space ambient occlusion to have a softer look and a smaller performance impact.[*] Improved the smoothness of the game camera when moving. [/list] [h2]Balancing:[/h2] [list] [*] Food buffs that have a duration of 5 minutes have generally been increased to 10 minutes. [*] Increased the duration of Enrage Potion, Keen Potion and Unusual Potion to 1 min. [*] The health and damage reduction on walls as well as the mining damage done by mining tools has been balanced throughout the game so that it generally takes fewer hits to destroy walls in order to make the game feel less grindy. [*] Reduced the amount of hits required to max out the mining skill. [*] Reduced the amount of catches required to max out the fishing skill. [*] Changed starving and well fed buffs to no longer affect movement speed and the damage and max health conditions has been merged into one condition to make it more readable. Max health reduction from starving is also reduced to be less punishing. [*] Increased the damage gained from the “Taking a step back” and “Charging in” talents. [*] Reduced the values gained from the talents “Meticulous miner” and “Poison coated weapons”. [*] Increased the value gained from the “Not so picky” talent to make it more balanced versus the “Healthy diet” talent. [*] Increased the amount of materials and potions gained from chests throughout the world. [*] Increased the visibility distance of ores on the Core Iris offhand since the talent with the same effect has been replaced. [*] The drop chance for valuables that are common to find has been reduced throughout the whole game to avoid bloating the player inventory too much and also to increase the chance of finding useful items such as equipment or crafting materials. [*] Nature and Mold Walls no longer drop any valuables or other loot to avoid bloating player inventory. [*] Increased the drop chance of the Cipher Parchment from Igneous the Molten Mass. [*] Adjusted several items in the game such as the Glow Tulip, the Scholar set and the Fireball Staff to use magic related stats instead. [*] Some weapons projectiles now bounce a few times on walls, objects and creatures causing the projectiles to deal damage and then change direction instead of being destroyed. [*] Sticky Stick projectiles now bounce up to 3 times. [*] Galaxite Chakram projectiles now bounce up to 4 times. [*] Throwing daggers have a windup attack that adds up to 10 bounces. [*] Moved some of the crafting options between the Alchemy Table and Distillery Table to allow accessing Keen Potion earlier in the progression and to group together the explosives crafting options. Also adjusted the materials required for some of the potions. [*] Increased attack speed overall on equipment and consumables to be a more competitive stat. [*] Reduced charge up time of portals to be half of its previous duration. [*] Recall idols now drop from more destructibles throughout the world. [*] Buffed damage of all melee weapons to make them more competitive with range weapons. [*] Slightly increased the minimum amount of items bosses are dropping. [*] The stack size has been increased to 9999 per item slot. [*] Reduced the amount of hits it takes to max out the melee skill. [*] Reduced the amount of melee damage gained from the Miner’s equipment set bonus. [*] Mimites now have a very small chance to drop Jungle Emeralds, Desert Rubies and Ocean Sapphires. This is intended to allow players to get these gemstones even if they have fully exhausted the crystal biome in their world as the world is now finite. [*] Small Sun Crystals now also have a very small chance to drop Jungle Emeralds, Desert Rubies and Ocean Sapphires in their respective biomes. [*] Adjusted the durability of weapons and tools to better match their attack speed. An implication of this is that weapons and tools from old saves may become reinforced or not have full durability when starting the game after the update as they keep their current durability while the max durability has changed. [*] Reduced amount of seeds dropped by destructibles in Azeos Wilderness and Desert of Beginnings. [*] Increased amount of seeds dropped by enemies and crates in the Dirt biome. [/list] [h2]Audio:[/h2] [list] [*] Increased the volume of several ambient sounds. [*] Changed the sound effect for harvesting crops. [*] Improved audio for hitting explosive walls. [/list] [h2]Bug Fixes:[/h2] [list] [*] The game now uses a server-authoritative networking model with client-side prediction. This solves a slew of multiplayer bugs, especially when multiple players with poor network connectivity interact with the same objects. [*] Fixed a bug where the text from the Core speaking would sometimes appear behind objects adjacent to the core. [*] Fixed an issue where the shortcuts window would not show the shortcuts correctly in Thai. [*] Fixed a bug where quick moving non-helm items using shift click would appear in the wrong slot for a few seconds in Skeletons before being corrected. [*] Fixed a bug where the A Good Life achievement would trigger for other players instead of the player feeding the cattle. [*] Fixed a bug where Mold Tree received its own shadow when under ceiling light. [*] Fixed a bug where certain objects (mostly pillars and other square, shadow-casting objects) appeared very dark when under ceiling light. [*] Fixed a bug where boss damage reduction would have no effect on some projectiles shot by bosses. [*] Fixed a bug where no error message was shown when a non-existing Game ID was provided. [*] Fixed a bug where a Game ID that was too short caused an error. [*] Hoed nature ground no longer appears on the map just like other hoed ground types. [*] It is now possible to open cracked eggs by right-clicking on them in the hotbar. [*] Fixed an issue where map markers would sometimes not be positioned on a pixel perfect position causing them to render a bit weird. [*] Fixed an issue where the wrong colors on player clothes would be shown when eating a Spooky Pop Candy. [*] Fixed an issue where enemies would sometimes attack murals with melody signs. [*] Fixed an issue where breaking the Crystal Snail shell would not drop any ore in casual mode worlds. [*] Fixed a bug where players could dodge and parry at the same time causing unexpected behavior. Parry now takes priority over dodge. [*] Players are no longer stunned if parrying an attack that would otherwise stun the player. [*] Fixed a bug where conditions on creatures would show up while hovering them in the players inventory while in creative mode. [*] Conditions that are triggered when mining wall blocks such as the “Pick and run!” talent no longer triggers if 0 damage is dealt to the wall block. [*] Fixed a bug that made some areas in the Wilderness spawn with normal tilled dirt ground instead of tilled grass. [*] Fixed a multiplayer issue that happened when players would use rotated beds, causing them to look like they were sitting on the bed. [*] Removed an evil stray pixel that was present in the Lava Rock Block sprite. [*] Fixed a bug that would cause certain tiles to be visible through water in the Water Well and in the Mold Well. [/list] [h2]Other:[/h2] [list] [*] The Cloaked Merchant no longer sells the Flintlock Musket but instead sells the summoning item used to resummon the ??? boss. This becomes available for purchase after defeating the ??? boss once. [*] Can export and import worlds via mod.io. [*] A loading indicator was added to the bottom right of the screen that appears whenever the game is loading. [*] Credits have been updated. [*] The wall category in creative mode has been renamed to “block” and the base building walls have been moved to the base building category. [*] The craftable Skeleton decor now also has 2 slots like the Deceased Explorer. [*] Added an inventory sort button to the players inventory UI. [*] Players will now unlock the souls UI directly when talking to the Core after activating the statues and don’t need to wait for the full dialogue to finish. [*] Shrooman enemies no longer attack cattle. [*] Added Ancient Coins to the creative mode under Other/Currency category. [*] The scene containing the Thread of Fate is now guaranteed to spawn in the Desert biome for new worlds. [*] Beach Blocks and Desert Blocks can now be put into the Glass Smelter. [*] Improved the ordering of items in the creative mode UI. [*] Implemented rumble on controllers to be triggered by several sources in the game. [*] Items in the hotbar can now be used/consumed by right clicking on them. [*] Made Glowbugs placeable on pits. [*] Changed the tiles that the Grubzooka and Burnzooka can destroy. [*] Ping value will show only the network round trip time to the host or server instead of the full processing and network delay. [*] Reworked the pick-up system for a more stable animation when players pick up items. [*] Added the option to show keyboard numbers on hotbar in the UI Settings. [/list]