CONTINUE Update 28.3.2019: Speedrun mode, achievements and more

Alrighty then, it's been a good while since the last update, but this one is gonna be a big one. The biggest additions in this update are the new game mode, and the steam achievements. Now, you unlock the Time attack mode after beating the game for the first time, and this mode is purely made for speedrunning purposes. There are also some bonus challenges in the achievements, like beating the game without getting any upgrades. Besides these, we also made a lot of tweaks, and balance changes based on the feedback that we've gotten so far. [b]Tweaks and changes[/b] [list] [*] Time Attack -mode added [*] Added banners for menu elements [*] Achievements added! [*] Player Energy gain increased by 50% [*] Player charge attack range increased by 30% (yellow versions) [*] Ranged energy move now travels farther and is wider [*] Data version of ranged energy move now travels farther and is wider [*] Lowered dash delay in normal melee attacks slightly [/list] [b]Balance changes[/b] [list] [*] Most Enemy Melee attacks now deal 1 block of damage [*] Shield grunts now rotate less with projectile attacks [*] Shield grunts now deal 1 damage on shield swing [*] Sword grunt melee attacks deal 1 block of damage [*] Sword grunts now move faster towards player [*] Sword grunts turn slower when near player [*] Ranged enemies now has 50 health (up from 30) [*] The Heavy enemy type now has a longer attack trigger range [*] Assassin now has 140 health (up from 120) [*] Assassin now can be hit stunned after dash attack [*] Assassin now dashes faster [*] Beast boss now does spin attack only if player is behind it [*] Beast can now perform spin attack outside melee combos [*] Beast spin starts slower and has melee telegraph [*] Tutorial beast boss deals 1 damage per melee, others still deal 2 [*] Tutorial beast boss: Firefox arrives earlier now [*] Tutorial beast health increased slightly, other beast health reduced slightly [*] Tweaked beast stun animation [*] Corrupted Swarmers are now staggered more easily [*] Corrupted Remnant now teleport max 2 times in a row [*] Corrupted Ranged now has 50 health [*] Corrupted Ranged shape attack deals damage slower [/list] [b]Fixes[/b] [list] [*] Switch reset fix: multiple sequences with switches now correctly reset after death / reload during the sequence [*] Removed unneeded collision from launchpads and teleporters [*] Multiple arena walls fixed in later parts of the game [*] Tweaked final tutorial hub fight reset [*] Fixed final boss transition camera not resetting properly [*] Changed moving platform frequency and placements for smoother gameplay [*] UI navigation fixes [/list] That about wraps it up, a lot of changes that should make the overall experience smoother, and more enjoyable to play.