CONTINUE Update 25.2.2019

Time to fix some issues so everybody get's to CONTINUE playing (cue the laugh track). [b]Fixes[/b] [list] [*]The game now supports multiple aspect ratios, instead of just 16:9 [*] Fixed the crash on startup issue [*] Refresh rate option disabled temporarily, to make the game more stable. Target frame rate has also been capped to 60 temporarily. [*] NPC's and Spawners no longer cause the game to freeze when the corrupt ability is used on them [*] Player now correctly uses energy with the corrupt ability [*] World Branch 1 Part 2 arenas now save properly [*] Hub area datapools no longer have collision for player [*] Fixed the environment colliders in the 3rd boss, that let player dash through [*] Minor script performance improvements to World Branch 3 [*] Enemy attacks are no longer destroyed on failed corrupt attempt [/list] [b]Tweaks[/b] [list] [*] Player's attacks that break enemy shields now also deal damage to the enemy [*] The Beast enemy now has a parry window, just like in the tutorial version [*] Sword grunt is now more easily stunned, animation tweaked [/list] More exciting updates, like the release of the full soundtrack will be happening soon as well!