Time to fix some issues so everybody get's to CONTINUE playing (cue the laugh track).
[b]Fixes[/b]
[list]
[*]The game now supports multiple aspect ratios, instead of just 16:9
[*] Fixed the crash on startup issue
[*] Refresh rate option disabled temporarily, to make the game more stable. Target frame rate has also been capped to 60 temporarily.
[*] NPC's and Spawners no longer cause the game to freeze when the corrupt ability is used on them
[*] Player now correctly uses energy with the corrupt ability
[*] World Branch 1 Part 2 arenas now save properly
[*] Hub area datapools no longer have collision for player
[*] Fixed the environment colliders in the 3rd boss, that let player dash through
[*] Minor script performance improvements to World Branch 3
[*] Enemy attacks are no longer destroyed on failed corrupt attempt
[/list]
[b]Tweaks[/b]
[list]
[*] Player's attacks that break enemy shields now also deal damage to the enemy
[*] The Beast enemy now has a parry window, just like in the tutorial version
[*] Sword grunt is now more easily stunned, animation tweaked
[/list]
More exciting updates, like the release of the full soundtrack will be happening soon as well!