Contingency Plan 0.2.3 Patch Notes

Contingency Plan

Take control of a capable combat frigate with your friends in Contingency Plan, a VR multiplayer co-op sci-fi spaceflight game about taking contracts and making money.

[h2]Gameplay[/h2] [list] [*]Added a penalty for flying too far away from the playable area. The ship will take 5 damage straight to health every 3 seconds in the danger zone. There is a clear indication when you are approaching danger and an arrow pointing you to the closest way back into safety. [/list] [img]{STEAM_CLAN_IMAGE}/45041965/d85b6265dcae54c2ac4817b76a672f86f8cf0fe6.png[/img] [h2]Scrap[/h2] [list] [*]Added models for all scrap objects instead of being capsules [*]Removed despawn timers (they now despawn on warp start) [*]Added lens flares to space scrap to be able to see them easier (will be more useful once enemy ships are functional) [/list] [h2]QoL[/h2] [list] [*]Tuned back the ship flight direction particles, it was previously generating way too many particles [*]Made the exit vector waypoint look towards the ship using a different method; should look better and be easier to spot [/list] [h1]Planned[/h1] [list] [*]Enemy ships are currently highest priority [*]Movement stick deadzone settings to be added to the settings menu [*]Settings to Invert certain axes of ship controls [*]Ground enemy improvements [/list] Thanks for playing - Thomas