Content Update #9 - The Mines

Courier of the Crypts

Courier of the Crypts is a 2D puzzle adventure game where you have to survive as a Courier on his first errand to the ominous crypts. Main tool to achieve the mission is a Magic Torch which you use to illuminate your path, defend from darkness and solve puzzles - it must never run out!

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8797500/5f3d30f27198481eb3badbceb7328cb1c6b86cc6.gif[/img] First of all, I apologize to you all for keeping you waiting! Now I can finaly present to you a new content update (Windows only). After the MAC release the life got busy and I had to work really slow on the new content. It is featuring fresh new enemies, new puzzles and lots of new art - the development took even more time because of that. I hope you will enjoy the update! [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8797500/15b8e452a1d4b5ca1f586c2bfe5de0bdd9179139.png[/img] [list] [*][b]Map - The Mines[/b] - Adventure will take you even deeper through the deep mines. Labyrinth of mine cliffs, some fresh puzzles and deadly foes are waiting. [*][b]Two enemies[/b] - I will rather keep it a secret and leave it to you to find them. But they are a fresh addition to the game, enemies for which new skills will be needed. [*][b]New font system[/b] - new font system was implemented which makes the text more readable and fit for the game. [*][b]Reading scrolls updated[/b] - with new fonts, the scrolls got an update as well. Now the font is bigger and you will be able to switch the scroll to the backside. [*][b]Switching ammo sounds[/b] - new sounds were added when switching ammo so you can be more aware of the selection. [/list] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8797500/b9117955254118eac6ee02d3b89fe20b2841be4b.png[/img] [list] [*][b]Bug fix[/b] - Earthquake sound not stopping in Crumbling Halls. [*][b]Bug fix[/b] - Some graphical glitches fixed. [*][b]Bug fix[/b] - Some collisions fixed. [*][b]Polishing[/b] - Piles of coins got a slight gfx improvement. [*][b]Polishing[/b] - Urn got some additional smoke particles. [*][b]Polishing[/b] - Additional sounds added / some changed. [*][b]Balancing[/b] - More apples were added to the Crumbling Halls map since it turned out quite a painful. [/list] Content for the future update is already in the development and there will be some really cool stuff! Plan for it was done 2 years ago and to give you some hints, there will be a new environment and new enemies. If possible, I will release 2 maps together since they are tied to each other. I'm excited to start working on it actively! As I've promised in the past, I will publish an article with my plans for the future of the game and what exact is my vision. Until then, have a lot of fun and if you feel like it, leave me some feedback. I love to hear everyone out, always! [b]MAC users[/b]: I can't say when exactly I will make this update available for you. I'm sorry for that but I will keep you updated! Best regards, Primoz