Courier of the Crypts is a 2D puzzle adventure game where you have to survive as a Courier on his first errand to the ominous crypts. Main tool to achieve the mission is a Magic Torch which you use to illuminate your path, defend from darkness and solve puzzles - it must never run out!
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8797500/96cf57cf487591feb65b0fc5d3442a9709c064c7.gif[/img]
The long promised update is here, finally! There was again quite some work to do for this release from the totally new environment to new enemies and of course, map took it's own time as well. I also did my best to solve some of the major bugs but there are still some left.
Here are the news and updates for this content update but please scroll to the bottom for the big news.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8797500/15b8e452a1d4b5ca1f586c2bfe5de0bdd9179139.png[/img]
[list]
[*][b]Map - Lost Caverns -[/b] Courier passed the mines into the unknown cave. Finally it's easier to breath but the danger is just around the corner.
[*][b]New enemies -[/b] Caves are inhabited by its own species and others may also found sanctuary there.
[*][b]CRT Effect -[/b] Ever wanted to simulate old CRT monitors? Now you can via gameplay options. Please note that effect will get improved in the future.
[/list]
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8797500/b9117955254118eac6ee02d3b89fe20b2841be4b.png[/img]
[list]
[*][b]Bug fix -[/b] "Relics found" text displayed invalid or missing characters instead of number.
[*][b]Bug fix -[/b] Option descriptions text was displayed out of bounds.
[*][b]Bug fix -[/b] Text displayed out of parchments.
[*][b]Bug fix -[/b] Skeleton particles were not removed when it was killed.
[*][b]Bug fix -[/b] Courier walking animation fixed (without torch)
[*][b]Bug fix -[/b] Pushing block on the reset button caused invisible collisions.
[*][b]Bug fix -[/b] Invisible collision removed in Jail Cells.
[*][b]Bug fix -[/b] [Shattering Halls] Possible random crash
[*][b]Bug fix -[/b] [Shattering Halls] Moving to the next room without getting near to the entrance.
[*][b]Bug fix -[/b] [Shattering Halls] Another try for fixing earthquake/music bug.
[*][b]Bug fix -[/b] [The Mines] Portal couldn't be rotated when playing with controller.
[*][b]Bug fix -[/b] [Queen's Lair] One secret couldn't be reached in some cases.
[*][b]Bug fix -[/b] Courier's shadow not disappearing when sinking in lava.
[*][b]Bug fix -[/b] Crash when respawned at the checkpoint (rare occasion).
[*][b]Bug fix -[/b] Xbox controller not working properly.
[*][b]Update -[/b] New Courier death animation when he runs out of flame.
[*][b]Update -[/b] New Fireball gfx.
[*][b]Update -[/b] Minor visual font improvements.
[*][b]Update -[/b] Minor visual font improvements.
[*][b]Update -[/b] In "Path you take" map some lights were added.
[*][b]Update -[/b] New main menu music.
[*][b]Update -[/b] Minor stuff art & sound updates.
[*][b]Update -[/b] Minor map updates.
[/list]
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8797500/eec0ea83b2740a6fedcb8dc8aed40c6f6b950114.png[/img]
[h1]Last Early Access update before the final release[/h1]
Like I said, I have some big news for you all. This is the last content update before the release. That doesn't mean I don't have much more work to do because I do but I would like to change quite some stuff on the go which I can't sync with the current Early Access version. And yes, this will be the heaviest update of them all!
With that being said, I'm most likely to release another minor update with some other bug fixes and some other stuff but nothing grand.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8797500/eec0ea83b2740a6fedcb8dc8aed40c6f6b950114.png[/img]
[h1]MAC users[/h1]
I didn't forget about you and I feel bad that the first MAC version didn't work for quite some of you but I'm going to fix that now. Update for you will come with the latest content and I will do my best to do more testing prior the release so it really works next time. Thank you for your patience!
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8797500/eec0ea83b2740a6fedcb8dc8aed40c6f6b950114.png[/img]
[h1]What more can we expect for the final release?[/h1]
Do you remember that long promised post about the future plans? Yes? Well, now I really have to do it. It is too much to write on that matter here so I will leave it for a separate post - soon.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8797500/eec0ea83b2740a6fedcb8dc8aed40c6f6b950114.png[/img]
Thank you again for bearing with me through yet another update.
We are getting close, almost there! ːoheartː
Kind regards,
Primoz