[h1]Changes[/h1]
The more you use a consumable, the less energy it gives
[list]
[*] Apple energy on use 1 --> [b]5[/b]
[*] Orange energy on use 1 --> [b]5[/b]
[*] Berry energy on use 1 --> [b]5[/b]
[*] Raw Meat energy on use 5 -->[b]10[/b]
[*] Grayling energy on use 0 --> [b]2[/b]
[*] Rainbow Trout energy on use 0 --> [b]4[/b]
[*] Blue Cichllid energy on use 2 --> [b]7[/b]
[*] Goldfish energy on use 3 --> [b]10[/b]
[*] Baked Grayling energy on use 2 --> [b]5[/b]
[*] Baked Rainbow Trout energy on use 4 --> [b]8[/b]
[*] Baked Blue Cichllid energy on use 8 --> [b]12[/b]
[*] Baked Goldfish energy on use 10 --> [b]16[/b]
[*] Golden Fishing Rod energy cost 4 --> [b]5[/b]
[*] Golden Fishing Rod gold bars required 3 --> [b]4[/b]
[*] Diamond Fishing Rod energy cost 4 --> [b]10[/b]
[*] Diamond Fishing Rod fish count 4 --> [b]3[/b]
[*] Diamond Fishing Rod diamond bars required 5 --> [b]7[/b]
[/list]
[h1]Bug Fixes[/h1]
[list]
[*] Animals have proper sprites
[*] Fishing animation sets properly acording to the current fishing rod
[*] Clicking on the hourglass with opened backpack no longer takes money
[*] Consumables don't use when you move/build buildings
[*] You can no longer boost every crop with a moving hive while having the bee riot perk
[/list]
[h1]Other[/h1]
[list]
[*] You can no longer exit backpack with item attached to the cursor
[/list]