Consumable changes & Bug fixes

[h1]Changes[/h1] The more you use a consumable, the less energy it gives [list] [*] Apple energy on use 1 --> [b]5[/b] [*] Orange energy on use 1 --> [b]5[/b] [*] Berry energy on use 1 --> [b]5[/b] [*] Raw Meat energy on use 5 -->[b]10[/b] [*] Grayling energy on use 0 --> [b]2[/b] [*] Rainbow Trout energy on use 0 --> [b]4[/b] [*] Blue Cichllid energy on use 2 --> [b]7[/b] [*] Goldfish energy on use 3 --> [b]10[/b] [*] Baked Grayling energy on use 2 --> [b]5[/b] [*] Baked Rainbow Trout energy on use 4 --> [b]8[/b] [*] Baked Blue Cichllid energy on use 8 --> [b]12[/b] [*] Baked Goldfish energy on use 10 --> [b]16[/b] [*] Golden Fishing Rod energy cost 4 --> [b]5[/b] [*] Golden Fishing Rod gold bars required 3 --> [b]4[/b] [*] Diamond Fishing Rod energy cost 4 --> [b]10[/b] [*] Diamond Fishing Rod fish count 4 --> [b]3[/b] [*] Diamond Fishing Rod diamond bars required 5 --> [b]7[/b] [/list] [h1]Bug Fixes[/h1] [list] [*] Animals have proper sprites [*] Fishing animation sets properly acording to the current fishing rod [*] Clicking on the hourglass with opened backpack no longer takes money [*] Consumables don't use when you move/build buildings [*] You can no longer boost every crop with a moving hive while having the bee riot perk [/list] [h1]Other[/h1] [list] [*] You can no longer exit backpack with item attached to the cursor [/list]