Changes from the last week

[h1]Changes[/h1] [list] [*] After clicking the menu or exit button, a confirmation prompt appears asking if you're sure you want to proceed [*] The background color and some sprites from the swamp and mountains have been changed [*] The recipe and sprite of the mine have been changed [*] Confirmation prompt before ending the day if energy is unspent [*] When attempting to craft something with a full backpack, a message now appears indicating that the backpack is full [*] Sprinkler has a watering animation [*] The descriptions for the scarecrow and beehive have been fixed [*] The spawn of breakables in the mountain area has been improved [*] The Sell button is also in the shop [*] There are now icons on the side that allow you to open the interface [*] Tree time growth 7 -> 6 [*] Preserved Pumpkin uses 6 -> 4 [*] Genie haste per level 5% -> 2% [*] Starting Money 100 -> 150 [*] Grass chance 35% -> 50% [*] Grass price 3-6 -> 3-5 [/list] [h1]Bug Fixes[/h1] [list] [*] Reaching level 20 with the genie character class doesn't crash the game [*] The bug with using consumables even when they weren't selected has been fixed [*] The prices of crops and other items no longer exceed their ranges [*] Items that don't require sugar for processing no longer display a message about the lack of sugar [*] Global Warming perk now removes all buildings from water [*] Tool animations now draw over water [*] You can now put cloth into the loom [*] You can no longer pick up two buildings at once [*] Consumables are no longer used when harvesting crops [*] Buildings can no longer be placed outside of the map (fences can still be placed) [*] When canceling the construction of a building and there is no space in the backpack, the materials are now dropped on the ground [*] The character class description in the game now displays correctly [/list]