Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
This update makes the world creation much faster and it speeds up large area effects during combat. This should eliminate the need for fast forward in battles where e.g. an earthquake affects a large army. There are also some balance improvements and the usual bug fixes.
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[*] Faster world generation
[*] Team placement bug fixed
[*] Speed up large area effects (row or more targets)
[*] Gates to pandemonium etc did not spawn demons correctly
[*] Incorrect distance between rows on attackers side
[*] Hellhound summoning improved
[*] Slightly larger popups at larger text settings.
[*] Fixed black border around map glitch
[*] Minor bug fix for druid AI.
[*] Income wouldn't always update at once, fixed
[*] Some minor bug fixes
[*] Senator Revelry didn't work for network play
[*] Scoregraph nations were all disabled by default for network screen
[*] Various network fixes
[*] Fix modding mastery for negative numbers
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