Completely Overhauled Version

Hello everyone, After a long absence, I'm back with a big announcement. First, a little background on why no bugs were fixed or new content added to the released version for so long. You know that VR is a fast-moving technology. The time came when Valve, whose software I used to develop the game, released a major update that meant I would have had to develop the game from scratch. Bug fixes, new content, etc. would have required me to bring the game up to date with the Valve interface. As a one-man company, I didn't have the time or money to do that. This year, I decided to fundamentally move my developments away from a proprietary interface (Valve / SteamVR) and switch to an open interface (OpenXR). The product that emerged was "Shopkeeper Simulator: Refreshed". [h1]What has changed[/h1] In addition to the deeper technical changes, there are changes to the interaction system, whereby the (admittedly somewhat error-prone) notebook is replaced by the native OpenXR interaction and the tracking (gripping) problems of various headsets should be a thing of the past. The stealing mechanic unfortunately had to be removed due to technical problems. [h1]Notes[/h1] This version has been tested with HTC Vive and Meta Quest 2. The old version is still available under the legacy branch. Have fun! [img]{STEAM_CLAN_IMAGE}/32652545/871bd42c47f3db491d7161bdbe5fe76ed6ecc103.jpg[/img] [img]{STEAM_CLAN_IMAGE}/32652545/428d9b4c4ae43ded91d35f2cc5cb298060e879b2.png[/img] [img]{STEAM_CLAN_IMAGE}/32652545/536d384b012569a1ba4d869e4dcff89a19754a0a.jpg[/img]