Hello everyone,
After a long absence, I'm back with a big announcement.
First, a little background on why no bugs were fixed or new content added to the released version for so long. You know that VR is a fast-moving technology. The time came when Valve, whose software I used to develop the game, released a major update that meant I would have had to develop the game from scratch. Bug fixes, new content, etc. would have required me to bring the game up to date with the Valve interface. As a one-man company, I didn't have the time or money to do that.
This year, I decided to fundamentally move my developments away from a proprietary interface (Valve / SteamVR) and switch to an open interface (OpenXR). The product that emerged was "Shopkeeper Simulator: Refreshed".
[h1]What has changed[/h1]
In addition to the deeper technical changes, there are changes to the interaction system, whereby the (admittedly somewhat error-prone) notebook is replaced by the native OpenXR interaction and the tracking (gripping) problems of various headsets should be a thing of the past.
The stealing mechanic unfortunately had to be removed due to technical problems.
[h1]Notes[/h1]
This version has been tested with HTC Vive and Meta Quest 2.
The old version is still available under the legacy branch.
Have fun!
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