Communication 03 and Sandbox Mode Update

Carrom Slam!

The classic tabletop game Carrom is brought to you in a true to life 3D simulation. Play the turn-based coin-flicker your way with customizable rules, boards, and strikers. All games modes available to play with 4+ friends, strangers, or variable difficulty bots.

[h3]Carrom Slam! v2.1 - Sandbox Mode Update[/h3] [list] [*] New Game Mode - Sandbox [list] [*] Allows players to remove all pieces from the board (see controls menu for tertiary and quaternary actions) [*] Allows players to place a single piece wherever they are pointing on the board [*] When no pieces are on the board, players may spawn the default starting break [*] No rounds, no points, no scoring [/list] [*] Rounded pockets a little more [*] Add zoom sensitivity option [*] Physics (things will feel a little different) [list] [*] Walls bounciness changed from 0.9 to 1.0 (more accurate) [*] Carrom piece bounciness changed from 0.9 to 1.0 (more accurate) [*] Floor bounciness changed from 0.5 to 0.35 (increases forgiveness on pocketing) [*] Changed striker power from impulse force to velocity (consistency) [/list] [*] Bug Fixes [list] [*] Fixed race condition where striker or piece was size of zero (fixes practice no striker bug) [*] Fixed kicking player not deleting their pointer (also fps improvement) [*] Fixed striker tails viewing the camera instead of the y axis [*] Fixed being able to shoot harder than tail implied [/list] [*] Performance improvements [*] Definitely probably some other stuff [/list] Thanks to all who posted their bugs and discussions. [h3]Communication 03 - Polish[/h3] Hello carrom fans, We've been a little tardy with our quarterly communication, but if you're nosy enough in the discussions or discord you'd see we're still working on it. Today we'd like to finally bring that broader communication to you as well as an update for the game. Our goal with this update and the next couple is to keep them focused on further polishing the product, mainly oriented at user experience as a whole. More bug fixes. Improved performance. Better translations. Accurate physics. Refreshed UI and room atmosphere. Some of these made it in the update, all of them are being actively worked on. We hope that sandbox mode helps fill the hole in our training options. This makes it easier than ever to test, train, and recreate shots. This mode has also allowed us to better test our changes for physics. It is, of course, playable in multiplayer should you wish to test or train with friends. Translation are another big push for us right now. Games are inherently global, but we feel carrom reaches a niche of people who might not be as English friendly. That's why it was important for us to have translations from the beginning, and why we feel the need now to further refine those translations. I can't speak to the timeline of any particular language, but we hope to roll out improvements as we receive and verify more native translations. Please if you ever have a bug or questions please reach out to us in the discussions or join us on discord.