Coming next week: Blood in the Water

Barotrauma

Barotrauma is a 2D co-op submarine simulator – in space, with survival horror and RPG elements. Steer your submarine, complete missions, fight monsters, fix leaks, operate machinery, man the guns and craft items, and stay alert: danger in Barotrauma doesn’t announce itself!

[img]{STEAM_CLAN_IMAGE}/33962671/a07a0502716f7c657eceab9a1f368842bde17df4.png[/img] Hello everyone! The Blood in the Water update is finally ready and coming next week. It introduces a lot of new dangers and customization options to offer suitable challenges for veteran submariners and new players alike. The update also adds new content, even a surprise monster some players may remember from early, pre-Steam builds of the game. Let’s take a final look at everything that’s coming next week! [h3]Medicine and monsters[/h3] [list] [*]Medical system “mini-rework”. Rebalanced medical items, a couple of new afflictions, and new use cases for a few items. [*]Two new monsters. We’re adding two monsters that employ poisons in their attacks: the Viperling, a new Spineling variant… and the cave-dwelling Mantis, a monster that used to exist in early Barotrauma builds! [*]New attacks for Abyss monsters. The largest monsters in the game are better at targeting characters inside the submarine for added danger. [/list] [h3]Diving suit and animation changes[/h3] [list] [*]Diving suit rebalance. We’ve rebalanced all suit types for clearer use cases and made changes to reduce the usefulness of a diving suit as round-the-clock equipment. Flooding speed has been reduced slightly to give you more time to react during a hull breach. [*]Conditional animations. We added a new animation for walking in a diving suit, as well as a handful of other new special animations. Modders can use this new conditional animation system to create their own custom animations. [/list] [h3]Campaign difficulty and respawning improvements[/h3] [list] [*]New campaign difficulty settings. Adjust campaign difficulty to your liking using one of four presets or by fine-tuning various parameters yourself. [*]Improvements to the respawning system in multiplayer: We’re removing Reaper’s Tax and replacing it with customizable respawning skill loss, making the skill loss penalties of respawning fully customizable. [/list] [h3]Overhauled station events, more wrecks and beacons to explore[/h3] [list] [*]Event system overhaul. Scripted events now play out visually, thanks to volunteer codework submitted by one of our long-time players. We’ve also made some additional improvements to events. [*]New wrecks and beacon stations, and a new kind of wreck mission. [/list] [h3]Our favorite small but handy improvements[/h3] [list] [*]Option to make messages in the text chat show in a speech bubble above the character who is speaking. [*]A new order for bot crew members to deconstruct items. [*]A highlight system for interacting with loose items on the floor more easily. [*]A “drop item” hotkey to quickly drop any item you’re holding. [/list] Besides these, the Blood in the Water update will also include the usual list of bugfixes and smaller changes – find the full list of changes on release day next week. Read more about everything coming in the update now [url=https://barotraumagame.com/updates/update-preview-blood-in-the-water/]on our blog[/url], and see you next week!