Dual-wield wands to levitate, manipulate time, conjure explosions, and use other unique abilities in this fast-paced FPS game with roguelike elements! Explore procedurally generated dungeons. Buy powerful upgrades from suspicious looking shopkeepers. Defeat the void wizard.
Hello everyone! [b]Today, the coliseum update launches![/b] The new coliseum game mode features you being trapped in a box and forced to collect wands. (when you put it that way, it doesn't sound too fun, but trust me...)
[img]{STEAM_CLAN_IMAGE}/44786295/63837ff83fd1536437b971f16d9ca85e340c5e23.png[/img]
There's also a new shop that works a bit differently, and contains a couple more items:
[img]{STEAM_CLAN_IMAGE}/44786295/9287db78d7cd0f95596f9f2aa99378164e2d45ef.png[/img]
You can also find all of the classic items too:
[img]{STEAM_CLAN_IMAGE}/44786295/c63b6aad3934dc0edbf8441bc59491e7c56c3e74.png[/img]
There are new buffed enemies in coliseum mode: (the screenshot doesn't really do the particle effect justice tho)
[img]{STEAM_CLAN_IMAGE}/44786295/04df0b6d4f0053d28e7b0548058cbfd393a15911.png[/img]
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By popular demand, the enemies now have a chance to drop health potions! This is an attempt to make the game less punishing while keeping most of the difficulty.
[img]{STEAM_CLAN_IMAGE}/44786295/bab9a28ba02ec419bc287da08bef30d7a31d11b2.png[/img]
Also, this is pretty minor, but defeating the boss in the normal game now refills your mana, making the game right after a boss fight a little less annoying.
I hope you enjoy this update! Please let me know what you think.
-Vincent
(artist rendering of me working on the game:)
[img]{STEAM_CLAN_IMAGE}/44786295/eff9ff5f3633f125844db74d01754c41eb5b234a.png[/img]