Codename TCT

Codename TCT

The battle for Crimson Tide has begun.

[h2]Hello Everyone,[/h2] As promised, the big news dropped. Happy to be finally able to share with you[b] Codename TCT[/b]. [previewyoutube=-y7cICEaQ7E;full][/previewyoutube] Codename TCT has been in development for a while and should be dropping on Steam in Early Access in 2025. Taking place in the mega city of Crimson Tide, you will take part in the revolution ignited by the drug fueled rage left in the Crimson Reapers wake/legacy. [img]{STEAM_CLAN_IMAGE}/45172256/23a80074d35da4d3adb7b22c7ca7a8c7fd3cc0b8.png[/img] The gameplay loop is quite different though from Neckbreak and Unbroken. The "different but similar" vibe applies here as well, but to a stronger degree. Players are much more mobile this time round, with a full set of parkour moves and slow motion works differently and if much more generous. And once accustomed with the mechanics, the game will be more of a power trip with stylish, cinematic enounters with the destructible environments particles twirling poetically in slow motion. Your goal is simple: survive and leave your mark in the revolution. Fight your way to the upper echelons of the cities hierarchy, take over districts, or find a way to escape the city, or just go full psycho and kill everyone. [img]{STEAM_CLAN_IMAGE}/45172256/4e24c9a2656064444b8e12902dc880e23abbba47.png[/img] Time will play a factor. Progressing between levels, dying etc will progress the world timeline and will change maps accordingly with the balance of factions and relations. Game overall will be much less challenging than Neckbreak or Unbroken. Enemies won't have that pinpoint precision (especially lower tier enemies), will go to inspect suspicious noises if heard in vicinity (and given the players high speed will give lots of opportunities for flanking/blindsiding enemies). [img]{STEAM_CLAN_IMAGE}/45172256/2faf38a2d82582f0792806f0d07f5df4e97faefd.png[/img] But that doesn't mean it will be easy. Especially with the higher tier enemies, with deadly precision, vision and tactics. TCT, accordingly with the revolution in the background, means multiple factions with varying relations. And the players actions and influence on manpower of said factions will influence how the powerplay will play out. In other words, there will be a lot of AI vs AI action. [img]{STEAM_CLAN_IMAGE}/45172256/decdca55b5dff4dd61738e0ac2e8436c4cc8618a.png[/img] Superkick is as powerful as ever, only this time its simply the default. Nothing beats donkeykicking an enemy through layers of destructible environment. As for the vertically built city, there will be lots of locations to explore And last but not least: The game will have its first public gameplay presentation and will be playable at [b]PAX West[/b] starting this Friday. So if you'd like to check out the game and will be Seattle, head on down to the Games From Poland Booth. Hope to see you there!