The Riftbreaker™ is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.
[h1]Hello Riftbreakers![/h1]
Thank you for your patience and all the testing sessions that you have conducted over the course of our break! We have cooked a new build up for you, introducing some much-needed fixes and changes. We're already working on the next one - we have a couple of cool tricks up our sleeves so stay tuned!
[b]We will send out a new batch of beta keys tomorrow. Please make sure to sign up here: [/b]
[h1][url=https://forms.gle/wdFeVGGHE1rwAdvx8]SIGN UP USING THIS GOOGLE FORM[/url][/h1]
[h3]The Riftbreaker Multiplayer Closed Beta, August 27th, 2024. DATA: 29 EXE: 9356 Changelog:[/h3]
[list]
[*] Fixed the 'Close Server' button on the dedicated sever options screen.
[*] Boss Aura skills no longer destroy Energy Connectors - they will get severely damaged, but always stay operational not to disable defensive towers.
[*] Boss Aura visible radius is now properly aligned with the actual damage area.
[*] Bosses with the 'Waller' ability will not be able to use walls even in densely built-over areas. Their skill will now be able to damage buildings as well.
[*] Tornadoes and meteor showers can now track all players, not just one.
[*] Fixed blueprints spawned by objective and weather logic files not being precached. This will prevent stutters when dealing with creature nests, for example.
[*] Added a team boost for players that can be activated by staying close to one another for a couple of seconds. It's a damage and resistance buff, just like a miniature Power Well.
[*] Upgrade tooltips in inventory can now properly display all their bonus stats.
[*] Fixed a freeze on loading screen when the client fails to connect to the server.
[*] We will now display a 'Connecting...' message when the game is trying to establish connection with the server.
[*] Buildings that bring up the menu screen during interaction (Armory, or Comms Hub, for example) are now able to do so.
[*] Fixed the time of day indicator not being updated for clients.
[*] Fixed time calculation problems on the Research screen that caused the research times not to sum up or display as infinity.
[*] Fixed issues with comets jumping from spot to spot. They will now fly at a steady pace.
[*] Fixed an issue that caused resource deposits to flicker on the minimap.
[*] Fixed an issue that caused players to spawn inside of the HQ when joining the server or respawning.
[*] Partially improved the camera interpolation during the mech's movement. This will be improved further.
[*] Mech aiming direction moved to client, should reduce the feeling of lag.
[*] Added support for quicker unit respawn timers. The more players take part in your session, the quicker the units will respawn.
[*] Reduced the number of parts spawned by the tornado.
[*] Fixed the problem that caused upgraded buildings not to display their localized names correctly.
[*] Fixed boss healthbar problems.
[*] Optimized the size of textures on various meshes that used emissive textures - should save you about 700MB of traffic.
[*] Various fixes in GUI.
[*] Fixed several crash scenarios.
[*] Introduced minor performance, memory and network optimizations.
[*] Other minor fixes.
[/list]
EXOR Studios