Co-Op Closed Beta Update, August 27th, 2024.

The Riftbreaker

The Riftbreaker™ is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.

[h1]Hello Riftbreakers![/h1] Thank you for your patience and all the testing sessions that you have conducted over the course of our break! We have cooked a new build up for you, introducing some much-needed fixes and changes. We're already working on the next one - we have a couple of cool tricks up our sleeves so stay tuned! [b]We will send out a new batch of beta keys tomorrow. Please make sure to sign up here: [/b] [h1][url=https://forms.gle/wdFeVGGHE1rwAdvx8]SIGN UP USING THIS GOOGLE FORM[/url][/h1] [h3]The Riftbreaker Multiplayer Closed Beta, August 27th, 2024. DATA: 29 EXE: 9356 Changelog:[/h3] [list] [*] Fixed the 'Close Server' button on the dedicated sever options screen. [*] Boss Aura skills no longer destroy Energy Connectors - they will get severely damaged, but always stay operational not to disable defensive towers. [*] Boss Aura visible radius is now properly aligned with the actual damage area. [*] Bosses with the 'Waller' ability will not be able to use walls even in densely built-over areas. Their skill will now be able to damage buildings as well. [*] Tornadoes and meteor showers can now track all players, not just one. [*] Fixed blueprints spawned by objective and weather logic files not being precached. This will prevent stutters when dealing with creature nests, for example. [*] Added a team boost for players that can be activated by staying close to one another for a couple of seconds. It's a damage and resistance buff, just like a miniature Power Well. [*] Upgrade tooltips in inventory can now properly display all their bonus stats. [*] Fixed a freeze on loading screen when the client fails to connect to the server. [*] We will now display a 'Connecting...' message when the game is trying to establish connection with the server. [*] Buildings that bring up the menu screen during interaction (Armory, or Comms Hub, for example) are now able to do so. [*] Fixed the time of day indicator not being updated for clients. [*] Fixed time calculation problems on the Research screen that caused the research times not to sum up or display as infinity. [*] Fixed issues with comets jumping from spot to spot. They will now fly at a steady pace. [*] Fixed an issue that caused resource deposits to flicker on the minimap. [*] Fixed an issue that caused players to spawn inside of the HQ when joining the server or respawning. [*] Partially improved the camera interpolation during the mech's movement. This will be improved further. [*] Mech aiming direction moved to client, should reduce the feeling of lag. [*] Added support for quicker unit respawn timers. The more players take part in your session, the quicker the units will respawn. [*] Reduced the number of parts spawned by the tornado. [*] Fixed the problem that caused upgraded buildings not to display their localized names correctly. [*] Fixed boss healthbar problems. [*] Optimized the size of textures on various meshes that used emissive textures - should save you about 700MB of traffic. [*] Various fixes in GUI. [*] Fixed several crash scenarios. [*] Introduced minor performance, memory and network optimizations. [*] Other minor fixes. [/list] EXOR Studios