CLeM is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore.
Hey everyone!
Thank you to all who have spotted some minor game issues and bugs! With this, we’d like to release a small update based on your feedback that aims to address these minor issues.
[u][b]Changelog 1.0.1:[/b][/u]
[list]
[*] The game will not save if the player goes back to the main menu without getting the notebook after waking up.
[*] Changed CLeM’s voice when solving the wine library puzzle so it’s not the same when solving the previous puzzle.
[*] Repositioned and resized the “blocked” UI label for the east corridor to hall door interaction (5th loop), ensuring that it’s always rendered on screen for all languages.
[*] Fixed rendering issues with some “ghost images” on close puzzle views and in the credits (thanks to the feedback from our localisation partner, Kakehashi).
[*] Fixed a typo on “HELICIDAE”.
[*] Steam Deck version will have a bigger notebook to improve readability.
[/list]
Thank you again for your feedback to improve the gaming experience in CLeM!
https://store.steampowered.com/app/1861440/CLeM/