Explore the open world of Terscara as you advance through the challenging and tactical encounters in this epic turn-based tactical RPG. Form and lead a group of battle-proven companions, delve into the ancient dungeons to collect the elusive vault crystals, and end Xandar’s Wraith once and for all.
[b]Hello there, Companions![/b]
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Today we’re releasing Update 0.7 that introduces a few new features and a variety of important balance changes & bug fixes. We’re laying important foundations for the next update, which will finally bring the new World Map. Oh and by the way: you can grab the game cheaper now with the -33% Weeklong deal!
Let’s dive right into what the update brings into the game:
[h2]City UI Rework[/h2]
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The City UI is by far one of the oldest pieces of the interface that we’ve had in the game. Today we’re ready to roll out the new and improved version that features cleaner design & a couple of changes. Make sure to visit some of the Temples - the word is that the Monks of Navaroth have learned to Inspire everyone who’s ready to donate coin for their cause.
The new cities feature a couple of new artworks that better resembles the local architecture, and we’ll be adding more unique features and art in the coming months.
[h2]Flee from Battle[/h2]
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In an ideal world a brave commander should never retreat on the battlefield. But reality can be tricky and so can be certain skirmishes, especially when the good of one’s people is concerned. We’ve implemented a new feature which allows you to flee from any combat scenario, provided you can get to the edges of the map. Note that it’s not exactly a Get Out of Jail Free card that you can keep using at all times - you’ll still suffer losses, but the upside is that you won’t [i]die[/i].
[h2]New Graphics Settings[/h2]
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Even though Glorious Companions is not that performance intensive of a game, we do want to provide an experience that the vast majority of people can run smoothly. We’ve added a bunch of sliders that control the density of in-game vegetation (that is: trees, grass and other non-gameplay elements) that you can use to customize the game to your liking. We recommend lowering some of them to increase performance on lower-end machines.
[h2]Brazilian Portuguese localization[/h2]
We're excited to announce that both the store page and the game got localized into Brazilian Portugese with the help from @ZKuerten! Let us know if you find any errors or lacking translations ːlunar2020contentgoatː
[b]Warning:[/b] Old saves won't work after this update!
[h2]Content:[/h2]
[list][*] City Panel rework - overhauled UI and improved functionality.
[*] New feature: Flee From Battle.
[*] Implemented Sound Effects for the new abilities.
[*] Added settings for Vegetation (that can be used to improve the game's performance).
[*] Added a new functionality in the Temple - now you can Inspire your units with the monks' help.
[*] New Engineer's grenade models.[/list]
[h2]Balance:[/h2]
[list][*] Made the Gravity Trap invisible for enemies.
[*] Increased the unit level limit.
[*] Lowered the healing costs in the Temple.
[*] Now units can't see past the Smoke Grenade's area of effect.
[*] Increased the amount of quests available in cities.[/list]
[h2]Bug fixes and tweaks:[/h2]
[list][*] Fixed a bug that occured when swapping two-handed weapons between sets (reported by [i]Zethrio[/i]).
[*] Fixed a bug with the armor stats not updating when switching armor parts (reported by [i]Zethrio[/i]).
[*] Fixed a bug that occured when cancelling battlecrew changes.
[*] Fixed a bug with refreshing stats in Battlecrew Manager.
[*] Fixed a visual bug with Corpse Eater skill.
[*] Added tooltips for gadgets.
[*] Fixed a bug with Weasel ability.
[*] Fixed a bug with Counterattack ability.
[*] Fixed a bug that occured when you had too many status effects on one unit.
[*] Fixed a bug with fog of war not reappearing at the spot where a unit died.
[*] Fixed a lot of multiplayer bugs.
[*] Fixed a bug that allowed users to interact with units after a battle ended.
[*] Fixed a bug with the rotation tip staying on screen after a battle.
[*] Fixed an animation bug when stopping on the World Map.
[*] Fixed a bug with units taking damage from gadgets that were already destroyed.
[*] Fixed a bug that caused the game to freeze when some buffs were in play.
[*] Fixed a bug with Blade Fury ability.
[*] Fixed a bunch of issues connected to the Smoke Grenade skill.
[*] Fixed a bug that allowed enemies to see some of the abilities being used in the fog of war.
[*] Time Limited Statuses (such as wounds) are now displayed in the above-unit UI.
[*] Tweaked a few ability FXs.[/list]
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[b]Let us know your thoughts in the comments and remember to follow the game for more updates![/b]