Chicken Jetpack 7.0 - Major Update

Sherwood Extreme

A co-op Crossbow Shooter with Bullet-Time Parkour! Race through levels and horde mode, chaining combos of slow-mo sniping and destruction to climb the leaderboards. Build maps in the Level Editor.

Heroes of Sherwood, introducing [b]CJ the Chicken Jetpack[/b] in Update 7.0! 💥 Beat the game to unlock the chicken jetpack, completely changing the way you speedrun and explore! With my full-time support, I also achieved a massive number of bugfixes and updates (see full list below). Jump back in and practice your aim as we approach the full release of Sherwood Extreme! [img]{STEAM_CLAN_IMAGE}/37978365/6b4a8608d474c09416c641d1ede40f8f7e3a87fc.jpg[/img] Welcome new players and new members of the CAGE community! 🕹️Play the free co-op demo with your friends and Wishlist for the launch discount ❤️Join us on [b][url=https://discord.gg/Q8x5Jcn]Discord[/url][/b] to get an exclusive cosmetic [h3]Bugfixes[/h3] - Fixed save game purchased items deleted - Fixed co-op melee attack on client - Fixed co-op client horde continue gets stuck on black screen - Fixed co-op client stuck on cannons - Fixed ragdoll collision behavior - Fixed aim cancel when exiting zipline/swing rope - Fixed reaper stays still when repeatedly shot - Fixed AI stand still after melee attack - Bosses (+reaper) points accurately show in crosshair text - Boomer goblin will always count as explosion kill - Fixed zipline enter/exit/re-enter smooth transition with better momentum - Fixed zipline animation hand offset - Fixed default cape auto-equipping - Fixed popping shop item rotation/icon on hover - Fixed save on skin material change and restart level - Fixed AI rotation pops and jitter - Fixed save issues with skill tree and skin change - Fixed co-op not unlocking next level - Reduced co-op jitter for zipline and riding - Fixed co-op client timer icon staying on death - Fixed DLC level spawning incorrectly - Fixed getting stuck in Hideout menus - Fixed reaper trail particle weirdness - Fixed arrow trail disappear on hit enemy/barrel - Fixed arrow trail piece detached from arrow - Fixed melee attack while shield dashing in air - Other runtime errors and crashes [h3]Updates[/h3] - Added Nottingham to demo - Lava bounces and deals damage instead of instant kill - Enemies can no longer blow up barrels - Bosses (+reaper) don't give bonus combo (to prevent killing bosses before minions) - Reduced reaper points 20/30->10/13 to match bosses (but is now affected by combo) - Adjusted sniper crosshair visual - Reduced motion blur in slow-mo 0.75 -> 0.25 - Improved zipline vertical blending and momentum - Reduced memory usage by 12% for all levels - Tuned and added Hideout UI/portal sounds and lore texts - Adjusted Peaky Isles fog, Hideout ripple particles, Horde blimp start - Lava river added and removed ziplines in first half - Adjusted crossbow position/rotation in weapons shop - Improved arrow sounds, announcer sounds, enemy hit sounds/UI - Adjusted slow-mo and freecam post process - Sped up Hideout menu transitions/play button - Improved portal enter camera transition - Minor collision changes to avoid getting stuck in levels [h3]Known Issues[/h3] We're working on many known issues, including: - Co-op issues with joining and jitter - Rare crash when using shop - Please report any others on [b][url=https://discord.gg/Q8x5Jcn]Discord[/url][/b] Thank you for playing and inspiring us to continue creating Sherwood Extreme! Love, Salaar and Gabe CAGE Studios 🔓