Checkpoints! More Fixes! Approaching content patch!

G'day friends, It's been a little while since I last posted but I wanted to make a post before the October content patch comes out. This build should be much more stable than previous builds and introduces a few quality of life fixes for you! [b]Mainly, Checkpoints![/b] A lot of feedback I've recieved is that levels feel too long and dying at the end on the stage boss just to have to do it all again is really depressing so now every level has a Mid stage checkpoint! Checkpoints are located roughly in the middle of each stage, generally after the midboss and will allow you to retry a stage from that point instead of the very beginning! Retrying a stage after reaching the checkpoint will wipe your current score so you will need to survive the whole stage if you want to ace a stage but it will make it a lot easier to progress through the game. Alongside the checkpoints, I've also updated the underlying engine to a more stable version and we should see many little pains disappear alongside this update! Most importantly here is a fix for the strange bug that caused the game to lock up when you went to exit it! [b]Content patch news:[/b] The content patch coming later this month is coming together nicely! It will bring a lot of new gameplay and replayability to the entire game as well as a robust game loop that we can keep iterating over to make it better together! I'm keen to show it off to you all! [b]Patch Notes:[/b] [list] [*] Updating Underlying engine, overall stability improved [*] Fixed crash on exiting game [*] Added checkpoints to levels [*] Added suction power to pickups so if they get trapped on a table you can still get them [*] Many smaller little issues resolved (such as collision and the like) [/list] Cheers!