Changelog [LATEST version 0.9]

Clandestine

Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.

[url=https://youtu.be/w3mEuw9NoEc]Watch the Update Video![/url] Please feel free to report bugs in the [url=http://steamcommunity.com/app/290530/discussions/1/] Support Forum[/url]. [h1]Features[/h1] ------------------------------------------------------------------------------------------- [b]First four levels in the game!![/b] Now you can play the first four levels of the game [b]Throw improvements[/b] Various improvements have been made to the gadget throwing system. This includes 360 degrees of animations when in cover, improvements to the trajectory visualization, improved trajectory control, new camera and control scheme when throwing out of cover. [b]Spy tagging alarm[/b] Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view [b]Admin offscreen icon[/b] You can now see the direction to the Admin if he's offscreen in the network view [b]Error catching message system[/b] If the player has done an illegal action, an error prompt is displayed [b]Offline steam pipes and transformers on tactical map[/b] Offline steam pipes and transformers are now visible on the tactical map [b]VPN networkview feedback added[/b] If VPN is added, the icon flashes and an offscreen marker is displayed if outside of the visible area [b]Sprint below 50% health disallowed[/b] If Katya has below 50% health, she can run bit is not allowed to sprint anymore [b]Clear buttons on keypads[/b] Keypads now feature CE (clear everything) / C (clear one) buttons for clearing previously entered digits [b]Mission intro[/b] Every mission now starts by displaying the time, date and location of the mission [b]Throw gadget aggression[/b] AI will now consider you a threat if you throw a gadget within their vision [b]Faster AI awareness[/b] AI will now build awareness faster [b]Louder gun shot audio stimulus[/b] The amount of noise gun makes in terms of AI stimulus has been increased [b]Level Progression[/b] You need to finish one level to unlock the next one [b]Social Engineer[/b] A Local Asset that cancels all flashing alarms automatically, msut be triggered before the alarm sounds [b]Improved synchronization[/b] Synchronization has been improved so player keep getting the game information after joining or rejoining a game [h1]Bug Fixes[/h1] ------------------------------------------------------------------------------------------- [list] [*]Fixed a bug where the noise stimulis propagation would not work if the noise was not emitted close to the navmesh [*]Fixed the problem where having more than 10 profiles would not sort them properly and the profile manager now remembers your last played profile [*]Reloading the level in KBEHQ is not allowed anymore [*]Dropdowns can now be closed by clicking outside of their area [*]Tooltips should now be displayed for disabled buttons (e.g. buttons with no charges) [*]Health bar on the hackerside now should properly reflect Katya's health when the game has been loaded from a save file [*]Fixed a bug where small physics object would fall through surfaces [*]Fixed bug where the pop up of a readable object would stay on the screen in KBE if you are Martin [*]Fixed bug where the game will drop its framerate after using cleaner on a dead AI that had been spotted by others AIs [*]Fixed a bug where AI would be interrupted in combat when hearing noises and getting bullet passby stimulus [*]Fixed Katya getting stuck when lockpicking from cover [/list] [h1]Known issues[/h1] ------------------------------------------------------------------------------------------- [b]Tooltips get on the way of local assets buttons[/b] Local assets need to be clicked twice if the tootip is visible. One for closing the tooltip and one for activating the local asset [b]Cutscenes sometimes show characters in wrong positions[/b] [b]Spy tagging alarm[/b] Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view this works but in single player Martin does not currently stop the alarm [b]Offline steam pipes and transformers on tactical map[/b] Offline steam pipes and transformers are now visible on the tactical map Transformers work but the steam pipes icons are reversed so off is on and on is off [b]Warsaw mission script sequence can be bypassed[/b] If you are particularly sneaky players can complete some of the level objectives before they are presented. While making the narrative a bit confusing, the level can still be completed. [b]Sitting enemies don't show up on the tactical map[/b] [b]Using inventory number keys when typing in keypads can throw an error message[/b] [b]Players can throw the pager too far in the tuturial sequence and the guard will not hear it[/b] [b]Trying to start a Coop match without an internet connection will cause a fatal error[/b]