Inspired by classic fighting games from the 90's such as Street Fighter, Fatal Fury and The King of Fighters, 'Pocket Bravery' channels the 'Neo Geo Pocket' aesthetic for a modern fighting game with a retro twist!
- General settings:
Improved input detection when pressing the attack button (from 5f to 3f);
Improved charge inputs (one command does not override the other);
Small jump adjustment;
Small hitstop adjustment;
Elemental gains adjustment;
New invincibility frame removal system if an E-Cancel is executed
on block, preventing excessive pressure with e-cancels;
Added ambient sounds to the stages;
General bug fixes.
- Daisuke
HP at close range is now with more recovery, preventing the opponent from jailing;
E-cancel during Nikushimi - Tormento (QCB+P) is only possible now on the second and third hit (weak version)
and on the fourth and fifth hit (strong version);
Added gap in Nikushimi's E-cancel - Tormento (QCB+P) with Elemental 3 (QCF+LKHK);
Reduce longe range HK recovery;
Added overhead cancellation on hit (FF+HP > F+HP);
Added Iaijutsu S-Cancel - Suihei Katto (QCF+LP) with Super Nikushimi - Shadow Thunder (QCBHCF+P);
Cr.HP with faster startup;
Super special Nikushimi - Shadow Thunder (QCBHCF+P) with faster startup.
- Mingmei
Small hitbox reduction in dragon fireball;
Elemental 4 hitbox increased (QCF+LKHK);
HP at close range on the first hit does more blockstun allowing for more pressure with stance (QCF+K);
Long range HK does more blockstun;
Improved Dragon Claw rekka (QCB+P) making it easier to get 3 hits in juggling.
- Hadassa
Small damage reduction from strong Bandal (QCF+HK);
Bigger recovery if the command grab whiffs;
"Finta" after the clinch has now become a side switch Elemental;
cr.HP does more blockstun.
- Sebastian
Forward HP while running doesn't increase attack distance any more;
Reduced damage and elemental gain on punch during Dempsey roll;
Weak Dempsey roll is now only invulnerable to fireballs, strong remains the same;
Increased recovery in the land of the Super Special Highlander uppercut (DQCF+K) and Ice Prison (QCBHCF+P).
- Ndidi
360 Command grab buffer reduction;
Elemental 3 no longer hits the opponent while jumping, now only while falling;
Small reduction in FA's last hit.
- Kimberly
Forward Rolling Breakfall is now only invincible to fireballs.
- Sho
Special and Super Special Attacks does less damage to the defense shield.