Changelog 04

Pocket Bravery

Inspired by classic fighting games from the 90's such as Street Fighter, Fatal Fury and The King of Fighters, 'Pocket Bravery' channels the 'Neo Geo Pocket' aesthetic for a modern fighting game with a retro twist!

- General settings: Improved input detection when pressing the attack button (from 5f to 3f); Improved charge inputs (one command does not override the other); Small jump adjustment; Small hitstop adjustment; Elemental gains adjustment; New invincibility frame removal system if an E-Cancel is executed on block, preventing excessive pressure with e-cancels; Added ambient sounds to the stages; General bug fixes. - Daisuke HP at close range is now with more recovery, preventing the opponent from jailing; E-cancel during Nikushimi - Tormento (QCB+P) is only possible now on the second and third hit (weak version) and on the fourth and fifth hit (strong version); Added gap in Nikushimi's E-cancel - Tormento (QCB+P) with Elemental 3 (QCF+LKHK); Reduce longe range HK recovery; Added overhead cancellation on hit (FF+HP > F+HP); Added Iaijutsu S-Cancel - Suihei Katto (QCF+LP) with Super Nikushimi - Shadow Thunder (QCBHCF+P); Cr.HP with faster startup; Super special Nikushimi - Shadow Thunder (QCBHCF+P) with faster startup. - Mingmei Small hitbox reduction in dragon fireball; Elemental 4 hitbox increased (QCF+LKHK); HP at close range on the first hit does more blockstun allowing for more pressure with stance (QCF+K); Long range HK does more blockstun; Improved Dragon Claw rekka (QCB+P) making it easier to get 3 hits in juggling. - Hadassa Small damage reduction from strong Bandal (QCF+HK); Bigger recovery if the command grab whiffs; "Finta" after the clinch has now become a side switch Elemental; cr.HP does more blockstun. - Sebastian Forward HP while running doesn't increase attack distance any more; Reduced damage and elemental gain on punch during Dempsey roll; Weak Dempsey roll is now only invulnerable to fireballs, strong remains the same; Increased recovery in the land of the Super Special Highlander uppercut (DQCF+K) and Ice Prison (QCBHCF+P). - Ndidi 360 Command grab buffer reduction; Elemental 3 no longer hits the opponent while jumping, now only while falling; Small reduction in FA's last hit. - Kimberly Forward Rolling Breakfall is now only invincible to fireballs. - Sho Special and Super Special Attacks does less damage to the defense shield.