Change Log v1.1.0: Gameplay Balance and Bug Fixes!

This is the final patch that the team has been working on to fix the major issues with the game based on feedback from fans and critics. Our main concerns were the Boss difficulty spike, the slow pace of the game and the money gain. All these problems have been fixed for a better and more accessible experience, but we kept it a challenge for people who still want it, especially on the epic difficulty. [h1]Gameplay fixes:[/h1] [list] [*]War Elephant rebalanced on the SQUIRE and KNIGHT difficulties; [*]Frogmoth now have a new [i]tell[/i] animation before the tongue attack; [*]Frogmoth rebalanced on the SQUIRE and KNIGHT difficulties; [*]Giant rebalanced on the SQUIRE and KNIGHT difficulties; [*]Kraken rebalanced on the SQUIRE and KNIGHT difficulties; [*]All the sub-bosses and bosses were slightly rebalanced on EPIC difficulty; [*]Lorraine, Eugenia, Asterion and Dawid rebalanced on the SQUIRE and KNIGHT difficulties; [*]Lorraine’s bombs now wait a little to explode; [*]Eugenia’s Clones now have an [i]appear[/i] animation; [*]Added some new (and easier) puzzles to Eugenia boss fight; [*]The bosses now reward the player with more gold; [*]The turn animation of Aquila now is twice as fast; [*]Now the label to skip the cutscenes appears when any mapped button is pressed; [*]The penalty for death is now lower on KNIGHT and EPIC difficulty (5% and 10% respectively); [*]You don’t lose gold when you exit the stage on the KNIGHT and EPIC difficulty anymore (unless you have 2 or less HP); [*]Lowered the cost of the upgrades on the Magic Shop ; [*]Lowered the price of the potions on the Market; [*]The camera now moves faster; [*]The knight now moves faster; [*]Sir Oliver hurt box adjusted. [/list] [h1]Miscellaneous:[/h1] [list] [*]Added a splash screen to recommend a gamepad. [*]Added russian text for enemies entries on Compendium. [/list] [h1]Bug Fix:[/h1] [list] [*]Fixed a bug that made Oliver Spectre crash and dash forever [*]Fixed a bug where Runes were showing the wrong text on Inventory; [*]Fixed a bug that kept the gold multiplier even when you change the Dwarf squire to another. [*]Gronko cannot get stuck on [i]OnTree[/i] animation while returning to the ground. [/list]