A small update with some significant changes!
[list]
[*] ghost is only timer-based... dying is not penalized anymore
[*] fidel starts with 3 hearts now so combos can be done immediately
[*] design improvements in many level distributions and tuned the behavior of snakes and snake eggs
[*] only snakes can poison fidel now
[*] feedback improvements on how many elements of the game works
[*] reduced the sizes of the side worlds
[*] default fidel shop features a medkit instead of a curing potion
[*] small tutorial sequence when starting the game from scratch
[*] no more XP gates after the tutorial... go at your own pace!
[/list]
[img]{STEAM_CLAN_IMAGE}/28906288/352687ed88b38cd82f327fd455434b60414caeb0.jpg[/img]