Cerebral Puzzles Update!

A small update with some significant changes! [list] [*] ghost is only timer-based... dying is not penalized anymore [*] fidel starts with 3 hearts now so combos can be done immediately [*] design improvements in many level distributions and tuned the behavior of snakes and snake eggs [*] only snakes can poison fidel now [*] feedback improvements on how many elements of the game works [*] reduced the sizes of the side worlds [*] default fidel shop features a medkit instead of a curing potion [*] small tutorial sequence when starting the game from scratch [*] no more XP gates after the tutorial... go at your own pace! [/list] [img]{STEAM_CLAN_IMAGE}/28906288/352687ed88b38cd82f327fd455434b60414caeb0.jpg[/img]