Below the Stone is an extraction roguelike about dwarves on the quest for the deepest depths. A place where each and every descent will lead to new adventures -- and where only the most determined dwarves with many lost lives will be rewarded by the hidden world lying below the stone.
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Below the Stone Caves Awaken part II is now out!
We have so many new features that players have been asking for, and we delivered a huge number of those with this update. We of course have deeper caves to descend to, and we're ready to dig into some new Below the Stone content with you!
Change Log:
# Alpha 0.6 - Caves Awaken Part 2
[New Features]
* Completely remade the kingdom area to make room for more new NPC's now, and into the future.
* Introduced stamina/adrenaline stat that rewards landing melee hits.
* Introduced new combat mechanics, like dashing and melee power swings (costs stamina).
* Added controller key rebinding.
* Added Rolley Bouldey (and all his friends).
* Added "rescue NPCs" quests to progress the kingdom. Some NPC's will no longer be present in the beginning.
* Added Engineer NPC to kingdom that currently grants the ability to skip to certain layers.
* Added many new structures with mini puzzles and traps (buttons, levers, doors, and more!).
* Added new "better treasure chest" which contains slightly better loot than the current normal chest.
* Added biome specific structures.
* Added "distance from spawn" specific structures.
* Added several new Foreman mission types, such as "find and repair drill pod", and botanical themed missions.
* Added "ripe" variants of bluecap, spotcap, and gloweed items that will now be consumable, instead of the existing "non ripe" item variants.
* Added armor potion (finally gave a use for bluecaps).
* Added potato gun.
* Added poltergeist enemy.
* Added a couple new easter eggs.
[Improvements]
* The green troll is actually intimidating now.
* Reintegrated bluecaps into layer 1. They now spawn in mica and stalagmite biomes.
* Rebalanced many of the existing potions to hopefully make all of them useful in some way.
* Treasure chests can now somtimes activate other things.
* Overall improvement to controller support.
* Various minor improvements and fixes to tutorial area.
* Slightly increased "biome scale" property for biome procedural generation.
* Adjusted the placement properties for layer 1 biomes to help even out the areas and have larger biome areas in general.
* Changed how items drop from dead creatures. Now, only 1 type of item will drop rather than potentially multiple.
* Various changes to loot tables for breakable vases and loot chests.
[Fixes]
* Fixed cocoons not breaking when spawning creatures.
* Fixed various UI issues with Blacksmith and Alchemist.