Cauldrons of War Stalingrad is the turn-based strategic wargame you will launch whenever you want your WW2 shot but don't have time for a monster strategy game.From May 1942 to November 1942 play the USSR or the Axis forces in some of the largest and bloodiest operations in history.
Hello gamers!
[h2]New content[/h2]
[u][b]New action tooltip[/b][/u]
You have been asking for a long time for a better "tooltip" feature.
You can now display tooltips when hovering actions. The delay before displaying the information may be too long, but I though that a too short delay would be annoying : tell me what do you think.
[u][b]A new map button to display supply capabilities[/b][/u]
The map may be overcrowded with all those informations, so I guess you will only use it from time to time.
If you press that button you will display local and HQ's rail points, and the number of HQ's trucks left.
If an operation is a remote battlefield or an isolated operation you will also know it at quick glance.
[img]{STEAM_CLAN_IMAGE}/39863521/ae6d2d11c6808d3ee98f612840cede286187c281.png[/img]
[h2]Bugs killed[/h2]
Among the many bugs that annoyed you, I am pleased to announce that the bug who left operations with zero command points is now in the bug's hell in good company.
(That bug infested frequently Army groups B, Don, Crimea and South West Front)
Is that damn "southern approach to Stalingrad" bug really dead? Or will he rise again? : After intensive testing I couldn't trigger it... So I guess it is fixed now. (I knew that calling an exorcist was the right solution in this case).
[h2]Game Balance[/h2]
As the german you need to destroy less soviet armies in Fall Blau to earn victory points.
------------------------------------------------------------------------------------------------------------
[h1]Features and contents to come[/h1]
[h2]The Stalingrad City scenario[/h2]
The work is still in progress.
The first scenario will be about the fightings in Stalingrad Center from September 14th to September 28th (final dates may vary slightly).
Weary but confident germans will start the scenario by pushing towards the Volga, only slowed by remnents of broken soviet units.
Only to be pushed back by the powerful 13th guard division that just arrived.
As the scenario progresses, new urban fighting tactics are experimented and the battlefield gets more and more destroyed.
At scenario end, taking a single block of buildings will only be possible trough carefull assault planification.
[img]{STEAM_CLAN_IMAGE}/39863521/4750239156b0a65690a4502f259a41c2f947958c.png[/img]
[h2]A new map, more "General staff" style[/h2]
I am working also to get information about your forces displayed on the map, using german symbols.
[img]{STEAM_CLAN_IMAGE}/39863521/35095d7dbdcbb64a82d4315dbcaf82c7005667ae.png[/img]
[h2]On the to do list for who know when[/h2]
-Some more operations for the Turkish Army (towards Tbilissi and Batumi)
-Some rework of western Caucasus operations with the possibility to create german pockets there
-A Stalingrad city scenario about the fightings in the Factory sector (if ever you liked the central Stalingrad scenario)
Have Fun!
Maestro Cinetik