Cauldrons of War Stalingrad is the turn-based strategic wargame you will launch whenever you want your WW2 shot but don't have time for a monster strategy game.From May 1942 to November 1942 play the USSR or the Axis forces in some of the largest and bloodiest operations in history.
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It have been a long road, but it is now the time to release this game officially.
What will you find in Cauldrons of War Stalingrad?
From Crimea to Stalingrad and the Caucasus oil fields, you will lead the Axis or the Soviet forces in the bitter fightings of the eastern Front in 1942.
Cauldrons of War - Stalingrad is an immersive 'command at the highest level' wargame with tough decisions to make.
Its clean mechanics and low complexity allows the game to focus on what is really important : strategical decisions.
There is no micromanagement here, but more depth than you imagine.
[h2]Play the main operations in 1942 on the eastern Front :[/h2]
As the German, will you grasp the Baku oilfields ? As the Soviet, will you trap a whole German army near Stalingrad ?
[h2]Play fast and often [/h2]: you don't need a 100+ hours investment in a monster game. Some scenarios can be played in 1 or 2 hour. But don't worry, the game contains several scenarios and is challenging enough to keep you entertained for a long time.
[h2]Play against the AI or against your friends[/h2] : with a hot seat mode and a Play By Email Mode
Cauldrons of War - Stalingrad is the second opus of the "Cauldrons series".
If ever you have played Cauldrons of War - Barbarsossa, you won't be disoriented, but you will notice some improvements here and there.
I am sure you will particulary enjoy the Stalingrad City scenario.
Unlike the other scenarios at Army group level, you will command here companies in the hell of Stalingrad.
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Have fun!
Maestro Cinetik
PS:
[u]What is next?[/u]
Players are still making interesting feedbacks and proposals, so even if I declared the game finished, you can expect some nice patch from time to time.
I have tons of materials about the battle for the city of Stalingrad. In fact, far too much material to be put in that game. It is reasonible to expect in the futur some pure urban battle spin-off with the whole battle for the city at company scale (That will requier a whole year of development at first guessing)