BE THE VILLAIN and slay any hero who dares enter your dark domain! Deck out your castle with traps and minions as the ultimate diabolical dungeon keeper in this strategy / TD puzzler. Includes the original Castle Doombad game, rebuilt and remastered, plus brand new content.
Thank you again to all the helpful villains out there who have reported issues and provided feedback! Please read below for the new improvements in our Day 2 Bugfix patch:
[b]CASTLE DOOMBAD CLASSIC - Minor Bugfix Patch 2
v0.9.3325 - 12/13/24[/b]
[b]ADDITIONS & CHANGES:[/b]
[list]
[*] Added screenshake to explosions! You can turn off all screenshake in the accessibility section of the settings menu
[*] The Man of Teal (Superhero) can no longer fall through trap doors, and also now flies over rock piles rather than hopping
[/list]
[b]BUGFIXES:[/b]
[list]
[*] Fixed an audio issue where if the player hit the NEXT button in the Results Screen while the trap "energy bar fill" sounds were playing, they'd get stuck looping
[*] Fixed an issue with the Trap Door where if heroes died at a specific moment while falling through, they'd get stuck in an invulnerable state in the castle, or otherwise soft lock the wave
[*] Sounds and hero deaths no longer occur underneath the Roguevenge results screen in the background
[*] Fixed an issue where after completing all 30 To-Dooms and cycling back to old To-Dooms, they could get stuck in an automatic-completing cycle on the results screen
[*] Fixed an Evil Scheme involving recycling traps from not completing, and also fixed a daily scheme involving slaying heroes with reskinned traps not completing
[*] Fixed the Decoy Princess from having wacky scale changes while being carried, and fixes instances of the explosion not doing damage
[/list]
We will be continuing to provide more improvements and fixes next week and beyond. If you have any feedback or would like to report any issues, please let us know in the Steam Discussion boards, on our discord, or you can contact us at www.castledoombad.com
See ya next patch!