Become the villain and slay any hero who dares enter your evil domain! Deploy traps and minions as the ultimate diabolical dungeon keeper in this Tower Defense puzzler. Includes the 2014 Castle Doombad game plus new improvements and content.
Hello doomfriends! Thank you to all of those who have tried out the first Castle Doombad Classic Demo!
We are hoping to support this demo version with more bugfixes and improvements leading up to our launch, and possibly beyond. Thank you also to all of those who have submitted bug reports and feedback! Without further ado, here are the patch notes:
[b]CASTLE DOOMBAD CLASSIC - DEMO VERSION
v0.9.1876 - 10/17/24[/b]
[b]
BALANCE CHANGES:[/b]
[list]
[*] Trap Energy Bar cooldown increased from 2 stages to 3 stages for all traps
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[b]MINOR ADJUSTMENTS & ADDITIONS:[/b]
[list]
[*] Now automatically closing the Recycling Bin after recycling a trap
[*] Now showing the Crit text and visuals when critical damage is applied to a hero
[*] Boomkins, Potato Trolls, and Floor Spikes now all show healthbars when attacked
[*] Adjusted the look of all healthbars
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[b]BUGFIXES:[/b]
[list]
[*] Fixed various instances where reskinned traps would not properly show their reskins
[*] Fixed To-Doom challenges being broken
[*] Fixed issues with Commandbro jumping and wandering around aimlessly, and also fixed his sfx not playing
[*] Fixed some issues with various trap upgrades, including the Fire Doomkin not spawning and some traps not getting their scream cost reduced
[*] Fixed the Wacky Tube Man getting weaker when his attack power is upgraded
[*] Fixed issue with Chapter 2 appearing unlocked (but broken) when it shouldn't
[*] Fixed FX on the trap shelf for the Mega Scream power-up not appearing
[*] Fixed issue where a hero would become stuck if they hopped on the Treadmill of Doom next to a window after they entered via a siege ladder
[*] Hiding the Color Blind setting from the Accessibility options for now, because it's not ready yet (but will still be coming in the future)
[*] Fixed tutorials showing touch screen/mobile verbiage instead of keyboard/mouse verbiage when playing with keyboard/mouse
[*] Various other fixes and stability improvements
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