Build your own buggy

I spent last moths rewriting core vehicle-building mechanics from scratch. The outcome of it is dynamic buggy building system and layers system. [h3]Buggy (SAM)[/h3] [previewyoutube=5jpe3VFO_TY;full][/previewyoutube] The polish name of this kind of vehicle is SAM. It was very popular back in times. Due to low availability of new parts and cost of those it was built from old parts in most cases. SAM system is built upon: - pipies cutting system - fully dynamic, you can trim pipes to any length you want, - welding system - dynamic as well, you can weld trimmed pipes to SAM and build any shape you want, - chassis - base chassis is semi-dynamic, you can adjust length and width, engine place is fixed in back of the vehicle, - mounting parts - you start from bare chassis, you need to mount suspension, brakes, steering mechanism, steering wheel, seats, silnik, transmission, fuel tank and battery, - metal plates - as you can see on video some of vehicles have metal plates welded. Right now there are two predefined sizes 50cmx50cm, 50cmx100cm. Cutting system and layers system cannot be mixed together so either there will be one size 100x100 which can be cutted as you want or there will be more predefined sizes and shapes but with layers system. I didn't decided yet which option i'll choose. [h3]Layers system [/h3] System is functional, but it's not finished yet. I tested it on smaller objects like hood. Right now there are following layers: - paint, - stickers, - rust, - dirt, - bare steel Short video: [previewyoutube=ziHLmLFYwAk;full][/previewyoutube] [h3]Closed alpha [/h3] Closed alpha will start in june. [url=https://forms.gle/LqFwLHaz8wBBEbGK9]Sign-up form[/url] [h3]What's next? [/h3] Testing and improving SAM building system. Implementing layers system on whole vehicle. Cleaning the project from unused code and assets. Working on new model of main vehicle.