Build notes: v0.6.146 (2022.12.22)

Stardeus

Stardeus is a deep colony sim set on a broken starship manned by drones and hibernating human survivors. As the AI, have your drones repair your ship, save your crew and travel the stars in this beautiful simulation.

This build has a massive impact on game balance. I will likely be shuffling the new Research Tree in upcoming updates after more testing. [b]v0.6.146[/b] (2022.12.22) - [Feature] Biological beings will now eat raw food if cooked food is not available - [Balance] Reorganize the Research Tree - [Balance] Research Energy, Memory and Disk cost will be driven by equations - [Balance] Research Energy, Memory and Disk cost will vary depending on difficulty level - [Balance] Manufacturing Upgrades will always require a human - [Balance] Overhaul Quest rewards - [Balance] Give more Microchips and some Carbon Fiber in Wrecked scenario start - [Balance] Pet Bowl will not allow certain illogical food options (i.e. Coffee Beans or Flour) - [Balance] Raw food can now be stored in Refrigerator - [UI/UX] Remove existing item count from Radial Menu, as it was confusing - [UI/UX] Expose built-in CPU, Memory and Disk in Ship Computer UI - [Bug] Fix floating apart the wreckage would lose some of protected zone parts - [Bug] Fix pressing "Find" in inventory on a material with count 0 will not find anything (used to find an incorrect storage) - [Bug] Fix player faction name would not refresh after exiting to main menu and starting a new game - [Bug] Fix Winching would disconnect shorter range connectors that were connected to the longer range ones - [Bug] Fix combat could freeze if any of the units have not analyzed their situation - [Bug] Fix "Disconnect All" in Energy overlay graph details would not refresh the grid immediately