Build 7.0 Released

Project Lazarus

You are the first party mech pilot of alien planet colonizers! Project Lazarus is a survival game with rogue-lite elements. Deploy and upgrade your mech to the metal!

With the migration of the Experimental Build 6 to main, we are in the final stages of leaving Early Access. Season 3 will begin officially when it leaves Early Access in a few days. Experimental Build has also been removed, so there is no need to select launch options any more! Enjoy! [h1]Build 7.0 Release Notes[/h1] [list] [*]Added Season 3 entries [*]Added Full localization support [*]Added Parallax adjusted aiming [*]Added per level model for Drone Pod [*]Added per level model and animation for Orbital Striker's projectile [*]Added boss HP bar (Stages 1~4) [*]Added button prompts for all buttons (even for Keyboard) [*]Added skip intro voice prompt text [*]Added full keyboard short cut support for the lobby [*]Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim [*]Added Praetorian Aiming Guide [*]Added full translations for option settings [*]Added voice queues for the break time in stage 2 [*]Added elite state for some surprise monsters [*]Added ability to skip intro voice [*]Added controller stick deadzone settings [*]Added boss death effects [*]Added cursor color settings [*]Added profile recovery options - you can now recover your progress based on Steam Achievements [*]Added basic training [*]Added new transition effects [*]Improved Orbital Striker to drop relative to screen space rather than a fixed radius [*]Improved Orbital Striker projectile animation [*]Improved upgrade panel UI to better show increase and decrease of reroll/skips [*]Improved input detection and some cases of double register [*]Improved intro sequence with simple animations [*]Improved multi-threading [*]Improved Vegetation rendering [*]Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware) [*]Improved Orbital Strike and Tactical Nuke rendering performance and style [*]Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation [*]Improved stage perimeter wall graphics [*]Improved UI panel scrolling with controllers [*]Improved Japanese Translations (Thank you Toyoch) [*]Changed Leaderboard sorting to stay between boards [*]Changed Tactical Nuke drop radius to be slightly larger [*]Changed Drone Pod spawn behavior to be distributed equally between other pods [*]Changed Drone Pod critical scale to 80% from 30% [*]Changed Specter Damage from 70 -> 345 (See below for more details) [*]Changed mouse cursor to be a normal cursor in in-game menu [*]Changed Increased Level 12 Flame Thrower damage [*]Changed Increased Spector Damage [*]Changed Increased Tactical Nuke Damage [*]Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds [*]Changed Orbital Striker mechanics [*]Changed Challenger Mode now has 30 minute time limit [*]Changed specularity of Arctic Glacier for better metallic rendering [*]Changed Decreased Widow Maker Cannon damage 460 -> 360, Crit Scale 50% -> 35% [*]Fixed frame cap option not deactivating when vSync is activated [*]Fixed Caverium related achievement not unlocking promptly [*]Fixed New High Score text only showing up as English [*]Fixed option settings not applying in game under certain conditions [*]Fixed movement issues of Striker [*]Fixed announcer voice not pausing when entering menu and mid upgrades [*]Fixed rare cases of key clashes when returning to the game from menu [*]Fixed skip intro incorrectly displaying buttons [*]Fixed "warning" voice playing after winning a round [*]Fixed Mech stats showing raw numbers in the mech selection menu [*]Fixed weapons stats UI showing wrong before/after numbers [*]Fixed Safe mode not setting the resolution to the lowest possible resolution [*]Fixed death impact fx not playing for certain monster groups [*]Fixed Keyboard QE swapped in the menu [*]Fixed Weapon Stats UI showing wrong before/after numbers [*]Fixed Safe Mode not setting the resolution to the lowest possible resolution [*]Upgraded Game Engine [/list]