You are the first party mech pilot of alien planet colonizers! Project Lazarus is a survival game with rogue-lite elements. Deploy and upgrade your mech to the metal!
With the migration of the Experimental Build 6 to main, we are in the final stages of leaving Early Access. Season 3 will begin officially when it leaves Early Access in a few days. Experimental Build has also been removed, so there is no need to select launch options any more!
Enjoy!
[h1]Build 7.0 Release Notes[/h1]
[list]
[*]Added Season 3 entries
[*]Added Full localization support
[*]Added Parallax adjusted aiming
[*]Added per level model for Drone Pod
[*]Added per level model and animation for Orbital Striker's projectile
[*]Added boss HP bar (Stages 1~4)
[*]Added button prompts for all buttons (even for Keyboard)
[*]Added skip intro voice prompt text
[*]Added full keyboard short cut support for the lobby
[*]Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim
[*]Added Praetorian Aiming Guide
[*]Added full translations for option settings
[*]Added voice queues for the break time in stage 2
[*]Added elite state for some surprise monsters
[*]Added ability to skip intro voice
[*]Added controller stick deadzone settings
[*]Added boss death effects
[*]Added cursor color settings
[*]Added profile recovery options - you can now recover your progress based on Steam Achievements
[*]Added basic training
[*]Added new transition effects
[*]Improved Orbital Striker to drop relative to screen space rather than a fixed radius
[*]Improved Orbital Striker projectile animation
[*]Improved upgrade panel UI to better show increase and decrease of reroll/skips
[*]Improved input detection and some cases of double register
[*]Improved intro sequence with simple animations
[*]Improved multi-threading
[*]Improved Vegetation rendering
[*]Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
[*]Improved Orbital Strike and Tactical Nuke rendering performance and style
[*]Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
[*]Improved stage perimeter wall graphics
[*]Improved UI panel scrolling with controllers
[*]Improved Japanese Translations (Thank you Toyoch)
[*]Changed Leaderboard sorting to stay between boards
[*]Changed Tactical Nuke drop radius to be slightly larger
[*]Changed Drone Pod spawn behavior to be distributed equally between other pods
[*]Changed Drone Pod critical scale to 80% from 30%
[*]Changed Specter Damage from 70 -> 345 (See below for more details)
[*]Changed mouse cursor to be a normal cursor in in-game menu
[*]Changed Increased Level 12 Flame Thrower damage
[*]Changed Increased Spector Damage
[*]Changed Increased Tactical Nuke Damage
[*]Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds
[*]Changed Orbital Striker mechanics
[*]Changed Challenger Mode now has 30 minute time limit
[*]Changed specularity of Arctic Glacier for better metallic rendering
[*]Changed Decreased Widow Maker Cannon damage 460 -> 360, Crit Scale 50% -> 35%
[*]Fixed frame cap option not deactivating when vSync is activated
[*]Fixed Caverium related achievement not unlocking promptly
[*]Fixed New High Score text only showing up as English
[*]Fixed option settings not applying in game under certain conditions
[*]Fixed movement issues of Striker
[*]Fixed announcer voice not pausing when entering menu and mid upgrades
[*]Fixed rare cases of key clashes when returning to the game from menu
[*]Fixed skip intro incorrectly displaying buttons
[*]Fixed "warning" voice playing after winning a round
[*]Fixed Mech stats showing raw numbers in the mech selection menu
[*]Fixed weapons stats UI showing wrong before/after numbers
[*]Fixed Safe mode not setting the resolution to the lowest possible resolution
[*]Fixed death impact fx not playing for certain monster groups
[*]Fixed Keyboard QE swapped in the menu
[*]Fixed Weapon Stats UI showing wrong before/after numbers
[*]Fixed Safe Mode not setting the resolution to the lowest possible resolution
[*]Upgraded Game Engine
[/list]