Brave the Vortex and dash your way to greatness in this lightning-fast action roguelite for 1-3 players from the crafters of Dead Cells. Absorb the powers of fallen warriors, rebuild their weapons, and WIPE THE FLOOR with those Sentinels in search of that perfect run!
[h1]🚀 New version deployed 0.2.1 (1a766b47)[/h1]
[h2]Balancing[/h2]
[list]
[*]⭐️ Elites: rebalanced their powers in high difficulties. Fire zone: the zone is smaller and no longer has an increased duration. Rotating lasers: there are no longer 3 lasers but 2 at most, however the lasers are longer in the highest difficulty. Falling bombs: no longer spawn at an increased rate, however at the maximum difficulty they now also create a damage zone for 2.5 sec after they explode.
[*]⭐️ Gooed enemies now rotate WAY more slowly
[*]⭐️ Enemies: the [spoiler]Navelless Warrior[/spoiler] boss now has a preview vfx to warn players of its ground attack
[*]⭐️ Gifts: [spoiler]Shield Hex[/spoiler] now gives 500 Shield (increased from 250)
[*]⭐️ Trinkets: L-BR0 damage reduced
[*]⭐️ Weapons: Ninja Stars: increased combo's dmg by 10%
[*]⭐️ Weapons: Eye Blade: reduced Alterattack damage (now 30, 30, 50 instead of 40, 40, 60 at level 1)
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[h2]QoL[/h2]
[list]
[*]⭐️ Made loots clearer at the end of a run
[*]UI: Improved memory unlock summary
[*]UI: allow mouse click validation on Gear replacement's replaced big tile
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[h2]Bugfixes[/h2]
[list]
[*]⭐️ Fixed potential softlock when being teleported to a miniboss arena, when a teammate hit the enemy through a door
[*]⭐️ Enemies: fixed disappearing after a Charged Blade's Alterattack (could also cause softlock in closed arenas). Yes, it was sent to the other side of the planet somehow…?!
[*]⭐️ HUD: fixed super bright remaining UIs
[*]⭐️ UI: fixed softlock if exiting a UI on its final countdown frame
[*]⭐️ Elite mob Clone will now always start fighting if its owner does
[*]UI: fixed login menu when Steam authentication fails
[*]Weapons: Ninja Stars & Telepike: fixed criticals' damage bonus shown but not applied on the actual damage dealt
[*]HUD: fixed gap in player health bar when injured while having shield points
[*]Audio: fixed music stopping when entering boss combat if cinematic was skipped too quickly
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[h2]Optimizations[/h2]
[list]
[*]⭐️ Optimized lots of action VFXs to reduce the amount of triangles drawn
[*]⭐️ Temporary reduced view distance of enemies to enhance FPS
[*]⭐️ Enemies: optimized [spoiler]Incubator[/spoiler] biome enemies' ground VFX causing FPS drops
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