Bugfixes, Balancing and Optimization patch 0.2.1

Windblown

Brave the Vortex and dash your way to greatness in this lightning-fast action roguelite for 1-3 players from the crafters of Dead Cells. Absorb the powers of fallen warriors, rebuild their weapons, and WIPE THE FLOOR with those Sentinels in search of that perfect run!

[h1]🚀 New version deployed 0.2.1 (1a766b47)[/h1] [h2]Balancing[/h2] [list] [*]⭐️ Elites: rebalanced their powers in high difficulties. Fire zone: the zone is smaller and no longer has an increased duration. Rotating lasers: there are no longer 3 lasers but 2 at most, however the lasers are longer in the highest difficulty. Falling bombs: no longer spawn at an increased rate, however at the maximum difficulty they now also create a damage zone for 2.5 sec after they explode. [*]⭐️ Gooed enemies now rotate WAY more slowly [*]⭐️ Enemies: the [spoiler]Navelless Warrior[/spoiler] boss now has a preview vfx to warn players of its ground attack [*]⭐️ Gifts: [spoiler]Shield Hex[/spoiler] now gives 500 Shield (increased from 250) [*]⭐️ Trinkets: L-BR0 damage reduced [*]⭐️ Weapons: Ninja Stars: increased combo's dmg by 10% [*]⭐️ Weapons: Eye Blade: reduced Alterattack damage (now 30, 30, 50 instead of 40, 40, 60 at level 1) [/list] [h2]QoL[/h2] [list] [*]⭐️ Made loots clearer at the end of a run [*]UI: Improved memory unlock summary [*]UI: allow mouse click validation on Gear replacement's replaced big tile [/list] [h2]Bugfixes[/h2] [list] [*]⭐️ Fixed potential softlock when being teleported to a miniboss arena, when a teammate hit the enemy through a door [*]⭐️ Enemies: fixed disappearing after a Charged Blade's Alterattack (could also cause softlock in closed arenas). Yes, it was sent to the other side of the planet somehow…?! [*]⭐️ HUD: fixed super bright remaining UIs [*]⭐️ UI: fixed softlock if exiting a UI on its final countdown frame [*]⭐️ Elite mob Clone will now always start fighting if its owner does [*]UI: fixed login menu when Steam authentication fails [*]Weapons: Ninja Stars & Telepike: fixed criticals' damage bonus shown but not applied on the actual damage dealt [*]HUD: fixed gap in player health bar when injured while having shield points [*]Audio: fixed music stopping when entering boss combat if cinematic was skipped too quickly [/list] [h2]Optimizations[/h2] [list] [*]⭐️ Optimized lots of action VFXs to reduce the amount of triangles drawn [*]⭐️ Temporary reduced view distance of enemies to enhance FPS [*]⭐️ Enemies: optimized [spoiler]Incubator[/spoiler] biome enemies' ground VFX causing FPS drops [/list]