Balancing, QoL, Bugfixes & Optimization patch 0.2.2

Windblown

Brave the Vortex and dash your way to greatness in this lightning-fast action roguelite for 1-3 players from the crafters of Dead Cells. Absorb the powers of fallen warriors, rebuild their weapons, and WIPE THE FLOOR with those Sentinels in search of that perfect run!

[h1]🚀 New version deployed 0.2.2 (a5fccaaf)[/h1] [h2]New[/h2] [list] [*]New "Ultra" view distance preset for high-end PCs [*]⭐️ New candidate support for the DualSense Edge controllers [/list] [h2]Balancing[/h2] [list] [*]Cog Gates now allow you to split spending between your current and saved Cogs, prioritizing the use of current Cogs first. [/list] [h2]Bugfixes[/h2] [list] [*]Alterattacks: fixed delayed [spoiler]Boomerang[/spoiler] issue: if you just had started a combo attack when you got the Alterattack signal it did not launched [*]⭐️ Alterattacks: fixed Alterattack does not start if previous action was also an Alterattack [*]Gameplay: fixed dropping 2 flasks by mistake (drop cooldown is slightly higher) [*]⭐️ Audio: fixed Factory boss music not starting after cutscene [*]⭐️ Crash: fixed crashed caused by collisions in Rat Village's Miniboss chunk [*]⭐️ HUD: fixed current Cogs counter showing wrong value in Run [*]HUD: fixed damage counters being sometimes offscreen horizontally [*]UI: fixed some scrollbars not being draggable using the mouse [*]UI: fixed input fields not being escapable simply by using arrow keys [/list] [h2]Optimizations[/h2] [list] [*]⭐️ Collected shader variants [*]⭐️ Lowered default view distance for better performances [*]More optimizations on VFXs [*]Optimized Factory terrain geometry [*]Optimized some LODs on Factory [/list] [h2]Misc[/h2] [list] [*]Several small UI tweaks [/list]