Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

Play solo or in up to 10-player multiplayer co-op! Flashing Lights is an open world police, firefighting and EMS simulator game with plenty of opportunity for role-play or more relaxed fun with friends. Become the law or save lives! Discover leagues of player-created mods!

Hello all, As you may be aware, our main focus over the next few months will be on fixes, optimisations, and improvements to Flashing Lights. Our first round of fixes focuses on multiplayer issues, and optimisations, and is now live! We welcome your continued support for Flashing Lights and appreciate all the feedback and bug reports. Keep them coming as we work on further fixes for Flashing Lights. Don't forget to join our [url=https://discord.gg/flashinglights]Discord[/url] to keep up to date with the latest news, unstable updates, modding support, and more. [h2]Patch Notes[/h2] [b]New[/b] - Ocean rendering option added in Settings > Graphics (switch to basic water in case of crash issues on some Macs and PC) - Christmas tree in city park, Christmas hats for players and surprise gift when placing cones and road flares [b]Multiplayer Fixes[/b] - Invisible or missing ragdoll patients in missions - Missions ending after accepting - NPC despawning errors for clients - When spawning fire trucks other players could get Qsiren error - "Waiting Host" added if players join a server that is still being loading by the hosting player - Pedestrian run animations sync - Traffic vehicle lights/indicators sync - Joining player name pop-up sometimes showed incorrectly - Server name sometimes used the default player name with random numbers, could mess up initial multiplayer loading - Possible fix for voice chat disconnecting on server join - Voice chat icon didn't update on role change - Radio icon removed [b]General Fixes[/b] - Optimizations for pedestrians - More optimizations for traffic lights system for the whole map - Removed ability to call for AI backup as civilian player - Disabled ability to get in vehicle while crouching - Traffic spawner generated set of errors - Fixed issue with level of detail not unloading properly - Beast Swat truck seat fix to support player and 7 AI partners - Adjusted traffic blocking detection against AI backup cars - Fix for getting stuck on AI traffic loading screen - Asking NPC to Wait in vehicle could break interactivity if their vehicle is towed or too far away - Player movement stuck when get out of Beast while playing hatch animation - Player couldn't get out of vehicle if Sandbox menu and MDT were open - Couldn't interact with some suspects that got out of their vehicles (unless tazed) - Disabled the ability to get in vehicle while reloading a weapon, which could break the character input