Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

Play solo or in up to 10-player multiplayer co-op! Flashing Lights is an open world police, firefighting and EMS simulator game with plenty of opportunity for role-play or more relaxed fun with friends. Become the law or save lives! Discover leagues of player-created mods!

Hello all, We're excited to announce that AI Update Part 1: AI Partners is OUT NOW on the default branch, meaning it's available for everyone! A huge thanks to all of you who helped test this update when it was on the unstable branch <3 Get out there and save the city - now with AI partners! At the police station, fire station or hospital, select your AI partner by interacting with the relevant marker and head out! [img]{STEAM_CLAN_IMAGE}/30559558/a671d87fe4905373255ed3445f3476b07c91652c.jpg[/img] [h1]AI Update Part 1 - AI Partners[/h1] [b]Police Partners[/b] The police partners will be able to frisk and arrest suspects, shoot back if being shot at, and chase down suspects. They can also ride in your vehicles and be told to wait at locations or in a vehicle. [b]Firefighter Partners[/b] These partners can help put out fires using extinguishers, use hydraulic spreaders to rescue persons trapped in vehicles. They can also ride in your vehicles and be told to wait at locations or in a vehicle. [img]{STEAM_CLAN_IMAGE}/30559558/723ce44678b54979e7b96f9686d40ab00097e207.jpg[/img] [b]EMS Partners[/b] EMS partners can prepare patients for transport for you by working through the treatment checklist, before you either transport the patient yourself or call for AI transport. You can also set your EMS partners to wait for your command before running to a patient, meaning you can command them to attend one patient while you take care of another. Nils is now working on AI Update Part 2 - AI Backup! This update will allow you to call for backup when out on callouts, arriving and then leaving the scene when the situation is dealt with. Watch out for news! Thanks, The Flashing Lights Team [h1]Full Patch Notes[/h1] [b]New[/b] AI Partners - Locate Partners icon in departments (limited AI character to choose from for now) - Press TAB to toggle mouse cursor to select AI's commands in upper right corner - By default partners will follow player and get in/out player vehicle Police Commands - Frisk - Arrest - Wait - Sit in car - Go to location - Follow player - Toggle if they should chase escaping (on foot) suspects automatically Firefighter Commands - Use fire extinguishers or ignore fire - Toggle use of spreaders - Wait - Sit in car - Go to location - Follow player Medic Commands - Toggle if partner should go to patient automatically - Prepare patients for transportation (Player then has to take them or call for pick up) - Wait - Sit in car - Go to location - Follow player [b]Updated[/b] - "INTERCEPTOR" DLC mod support (Tag Name: INT) - Vehicle menu now show available seat count for each vehicle (trunk and Van's cage not counted as seats) - Fix for partners icon showing up at Cod Town police station in multiplayer game [b]Fixes for Interceptor DLC[/b] - Visor lights mirrored on the passenger side - Trunk lights updated - Police radio chatter sound removed for FD, EMS and Civ versions