Breaker Balance adjustments (detail) for Season 3

ANVIL

Take on the role of a Vault Breaker in search of alien artifacts called “Vaults” and fight against monsters and powerful bosses. You can strengthen your Breakers to explore far-away galaxies that no one has ever reached!

[h1]Lightning[/h1] [*] Previous : [Shock Wave] 1.5x shock duration for [Shock Wave], + 25% damage against hit targets for 10s Change : [Shock Wave] 1.5x shock duration for [Shock Wave], + 50% damage against hit targets for 10s [*] Previous : [Homing Laser] +100% [Homing Laser] damage against shocked targets Change : [Homing Laser] +100% damage to shocked targets for 10 seconds [*] Previous : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser] Change : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser], +50% weapon power [*] [Lightning Slide] Increase shock radius Change : [Lightning Slide] Increase shock radius, +100% damage for 10 seconds against shocked targets [*] [Lightning Slide] 300% increased damage to targets near center Change : [Lightning Slide] 500% increased damage to targets near center [*] Previous : [Lightning Slide] +2% attack power for 15 seconds per target hit using [Lightning Slide] (stacks up to 20) Change : [Lightning Slide] +10% attack power for 15 seconds per target hit using [Lightning Slide] (stacks up to 5) [*] Previous : [Quick Dash] +20% weapon power for 5 seconds when using [Quick Dash] (stacks up to 5) Change : [Quick Dash] +20% weapon power for 10 seconds when using [Quick Dash] (stacks up to 5) [*] Previous : Reset cooldown for [Shock Wave] on perfect dodge using [Quick Dash] Change : Reset cooldown for [Shock Wave] and [Homing Laser] on perfect dodge using [Quick Dash] [h1]Liner[/h1] [*] Previous : Instant reload and generate 15-second shield equivalent to 5% of max HP when using [Acceleration Module] Change : Instant reload, +50% weapon power for 15-second [*] Previous : +50% critical damage for 15 seconds when using [Acceleration Module] Change : +100% critical damage for 15 seconds when using [Acceleration Module] [*] Previous : Fire another large, slow-moving missile when using [Missile Launcher] Change : Fire another large, slow-moving missile when using [Missile Launcher], +50% skill power for 10 seconds [*] Previous : +50% missile power for [Missile Launcher] Change : +100% missile power for [Missile Launcher] [*] Previous : 1.5x burn duration for [Missile Launcher] Change : 1.5x burn duration for [Missile Launcher], +100% damage to burned targets for 10 seconds [*] Previous : +100% skill power for [Electro Trap] Change : +300% skill power for [Electro Trap] [*] Previous : +100% critical hit chance for 10 seconds when using [Electro Trap] Change : +50% weapon power, +100% critical hit chance for 10 seconds when using [Electro Trap] [*] Previous : Generate 15-second shield equivalent to 15% of max HP on perfect dodge using [Dash] Change : Generate 15-second shield equivalent to 30% of max HP on perfect dodge using [Dash] [*] Previous : +100% weapon power for 15 seconds and reset cooldown for [Acceleration Module] on perfect dodge using [Dash] Change : +100% critical damage, +100% weapon power for 15 seconds and reset cooldown for [Acceleration Module] on perfect dodge using [Dash] [h1]Draken[/h1] 1) [Sweeping Wind] cooldown reset on perfect [Counterattack] Change : [Sweeping Wind] and [Blade Shock] cooldown reset on perfect [Counterattack] [h1]Mountain[/h1] [*] Previous : +2 falling hammer attacks for [Recoil Stun] Change : +2 falling hammer attacks for [Recoil Stun], +10% attack power for 15 seconds for every enemy hit (stacks up to 5) [*] Previous : +100% skill power for [Recoil Stun] Change : +200% skill power for [Recoil Stun] [*] Previous : +10% defense for 15 seconds per target hit by [Recoil Stun] (stacks up to 10) Change : +20% defense for 15 seconds per target hit by [Recoil Stun] (stacks up to 5) [*] Previous : +50% skill power for [Meteor Smash] Change : +100% skill power for [Meteor Smash] [*] Previous : Pull in enemies toward front when hitting with a summoned hammer using [Meteor Smash] Change : Pull in enemies toward front when hitting with a summoned hammer using [Meteor Smash], shocks enemies hit for 10 seconds [*] Previous : Increased AoE and 1.5x shock duration for [Shocking Jump] Change : Increased AoE and 1.5x shock duration for [Shocking Jump], +100% damage to shocked targets for 10 seconds [*] Previous : +200% additional damage in the center when using [Jump Shock] Change : +300% additional damage in the center when using [Jump Shock] [*] Previous : +25% damage received for 10 seconds for targets hit by [Jump Shock] Change : +50% damage received for 10 seconds for targets hit by [Jump Shock] [*] Previous : Generate 15-second shield equivalent to 10% of max HP when using [Jump Shock] Change : +50% weapon power, generate shield equivalent to 10% of max HP for 15 seconds when using [Jump Shock] [*] Previous : [Guard] Increase weapon power by 20% for 15 seconds (stacks up to 5) Change : [Guard] Increase critical damage by 30% for 15 seconds (stacks up to 5) [h1]Rush[/h1] [*] Previous : Summon a quicksand that pulls in and petrifies enemies for 15 seconds when using [Lightning Flash] Change : Summon a quicksand that pulls in and petrifies enemies for 15 seconds when using [Lightning Flash], -100% defense for hit targets [*] Previous : Immunity to all status effects, +200% defense for 5 seconds, and +50% weapon power for 10 seconds when using [Lightning Flash] Change : Immunity to all status effects, +200% defense for 5 seconds, and +100% weapon power for 10 seconds when using [Lightning Flash] [*] Previous : Increased AoE and +50% skill power for [Sand Beam] Change : Increased AoE and +100% skill power for [Sand Beam] [*] Previous : +100% damage against targets hit by melee when using [Sand Beam] Change : +200% damage against targets hit by melee when using [Sand Beam] [*] Previous : Immunity to all status effects, +200% defense for 5 seconds, and +10% weapon power for 15 seconds per target hit when using [Sand Beam] (stacks up to 10) Change : Immunity to all status effects, +200% defense for 5 seconds, and +20% weapon power for 15 seconds per target hit when using [Sand Beam] (stacks up to 5) [*] Previous : 1.5x petrify duration for [Sand Beam], +50% damage against petrified targets Change : 1.5x petrify duration for [Sand Beam], +100% damage against petrified targets for 10 seconds [*] Previous : Pull in enemies and increase AoE when using [Charge Rush] Change : Pull in enemies and increase AoE when using [Charge Rush], +50% damage to hit enemies for 10 seconds [*] Previous : -100% defense for 10 seconds for targets hit by [Charge Rush] Change : +20% skill power for all skills for 10 seconds per target hit (stacks up to 5) [*] Previous : Generate shield equivalent to 15% of max HP for 15 seconds on successful [Counterattack] using perfect guard Change : Reset cooldown for [Sand Beam] and generate shield equivalent to 15% of max HP for 15 seconds on successful [Counterattack] using perfect guard, [*] Previous : Increase Weapon Power by 10% for 15 seconds when guarding (stacks up to 10) Change : Increase Weapon Power by 20% for 15 seconds when guarding (stacks up to 5) [*] Previous : Recover 1% of max HP and 20% defense increase for 10 seconds on guard (stacks up to 5) Change : Recover 5% of max HP and 20% defense increase for 10 seconds on guard (stacks up to 5) [h1]Toast[/h1] [*] Previous : 1.5x wall length and duration for [Energy Wall] Change : 1.5x wall length and duration for [Energy Wall], +50% defense near [Energy Wall] [*] Previous : +50% defense near wall for [Energy Wall] Change : +100% skill power near wall for [Energy Wall] [*] Previous : +50% weapon power near wall for [Energy Wall] Change : +100% weapon power near wall for [Energy Wall] [*] Previous : Recover 0.2% of max HP per target hit by weapon attack for 15 seconds when using [Energy Wall] Change : Recover 1% of max HP per target hit by weapon attack for 15 seconds when using [Energy Wall] [*] Previous : +20% defense for 15 seconds per enemy hit by [Crash Wave] (stacks up to 5) Change : +20% attack power for 15 seconds per enemy hit by [Crash Wave] (stacks up to 5) [*] Previous : 1.5x black hole size for [Singularity] Change : 1.5x black hole size for [Singularity], +100% damage for 10 seconds against burned targets [*] Previous : +100% recovery amount from all sources and no ammo use for 5 seconds when using [Singularity] Change : +100% recovery amount from all sources and no ammo use for 10 seconds when using [Singularity] [*] Previous : +25% damage received for 10 seconds for targets inside black hole when using [Singularity] Change : +50% damage received for 10 seconds for targets inside black hole when using [Singularity] [*] Previous : +50% weapon power for 15 seconds when using [Singularity] Change : +100% weapon power for 15 seconds when using [Singularity] [*] Previous : +200% skill power for [Shoulder Tackle] Change : +300% skill power for [Shoulder Tackle] [*] Previous : +50% weapon power for 15 seconds when using [Shoulder Tackle] (stacks up to 3) Change : Instantly reloads ammo [h1]Quake[/h1] [*] Previous : +50% damage received for 10 seconds for targets hit by [Spiral Field] Change : +100% damage received for 10 seconds for targets hit by [Spiral Field] [*] Previous : +100% skill power for [Spiral Punch] Change : +200% skill power for [Spiral Punch] [h1]Uzi[/h1] [*] Previous : Increased damage AoE for [Frozen Shock] Change : Increased damage AoE for [Frozen Shock], +100% weapon power for 15 seconds [*] Previous : 1.5x freeze duration for [Frozen Shock], +50% skill power of all skills for 10 seconds Change : 1.5x freeze duration for [Frozen Shock], +100% damage to frozen targets for 10 seconds [*] Previous : +10% skill power of all skills for 10 seconds per target hit by [Frozen Shock] (stacks up to 10) Change : +20% skill power of all skills for 10 seconds per target hit by [Frozen Shock] (stacks up to 5) [*] Previous : +50% weapon power for 10 seconds, immunity to all status effects, and +200% defense for 5 seconds when using [Phoenix Wings] Change : +100% weapon power for 10 seconds, immunity to all status effects, and +200% defense for 5 seconds when using [Phoenix Wings] [*] Previous : Greatly increased AoE for [Umbrella] Change : Greatly increased AoE for [Umbrella], +50% weapon power to all allies inside the AOE [*] Previous : Freeze enemies inside the AoE of [Umbrella] Change : Freeze enemies inside the AoE of [Umbrella], +50% damage to frozen targets to all allies inside the AOE [*] Previous : Reset cooldown for [Phoenix Wings] on perfect dodge using [Quick Teleport] Change : Reset cooldown for [Phoenix Wings] and [Umbrella] on perfect dodge using [Quick Teleport] [h1]Shuri[/h1] [*] Previous : Generate 15-second shield equivalent to 15% of max HP when using [Gust Wind] Change : +50% weapon power, generate shield equivalent to 15% of max HP for 15 seconds when using [Gust Wind] [*] Previous : 2x duration for [Sand Storm], 1.5x petrify duration Change : 2x duration for [Sand Storm], 1.5x petrify duration, +100% damage to petrified targets for 10 seconds [*] Previous : +300% skill power for [Sand Storm] Change : +500% skill power for [Sand Storm] [*] Previous : +10% weapon power for 10 seconds per target hit by [Sand Storm] (stacks up to 10) Change : +20% weapon power for 10 seconds per target hit by [Sand Storm] (stacks up to 5) [*] Previous : 1.5x AoE for [Breeze] Change : 1.5x AoE for [Breeze], +100% damage to petrified targets when inside the AoE of [Breeze] [*] Previous : +50% weapon power when inside the AoE of [Breeze] Change : +100% weapon power when inside the AoE of [Breeze] [*] Previous : +50% attack speed for 5 seconds when using [Twister Teleport] Change : +50% attack speed for 10 seconds when using [Twister Teleport] [h1]Bronte[/h1] [*] Previous +50% duration and 2x pull-in strength for [Eye of the Plasma] Change : +50% duration and 2x pull-in strength for [Eye of the Plasma], 100% damage to shocked targets for 10 seconds [*] Previous Instant reload and +50% weapon power for 10 seconds when using [Eye of the Plasma] Change : Instant reload and +100% weapon power for 15 seconds when using [Eye of the Plasma] [*] Previous +20% skill power for 5 seconds when using [Detonate] (stacks up to 5) Change : +20% skill power for 15 seconds when using [Detonate] (stacks up to 5) [*] Previous Grants 5-second shield equivalent to 30% of max HP to allies inside explosion when using [Detonate] Change : Grants 10-second shield equivalent to 30% of max HP to allies inside explosion when using [Detonate] [*] Previous Recover 10% of max HP and heal allies for 2% of max HP per second for 5 seconds when using [Bionic Pulse] Change : Recover 10% of max HP and heal allies for 2% of max HP per second for 10 seconds when using [Bionic Pulse] [*] Previous Immunity to all status effects, +200% defense, and +50% damage against shocked targets to allies for 10 seconds when using [Bionic Pulse] Change : Immunity to all status effects, +200% defense, and +100% damage against shocked targets to allies for 10 seconds when using [Bionic Pulse] [*] Previous +20% weapon power for 10 seconds when using [Teleport] Change : +50% weapon power for 10 seconds when using [Teleport] [*] Previous +30% attack speed for 10 seconds when using [Teleport] Change : +50% skill power for 10 seconds when using [Teleport]