Take on the role of a Vault Breaker in search of alien artifacts called “Vaults” and fight against monsters and powerful bosses. You can strengthen your Breakers to explore far-away galaxies that no one has ever reached!
[h1]Lightning[/h1]
[*] Previous : [Shock Wave] 1.5x shock duration for [Shock Wave], + 25% damage against hit targets for 10s
Change : [Shock Wave] 1.5x shock duration for [Shock Wave], + 50% damage against hit targets for 10s
[*] Previous : [Homing Laser] +100% [Homing Laser] damage against shocked targets
Change : [Homing Laser] +100% damage to shocked targets for 10 seconds
[*] Previous : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser]
Change : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser], +50% weapon power
[*] [Lightning Slide] Increase shock radius
Change : [Lightning Slide] Increase shock radius, +100% damage for 10 seconds against shocked targets
[*] [Lightning Slide] 300% increased damage to targets near center
Change : [Lightning Slide] 500% increased damage to targets near center
[*] Previous : [Lightning Slide] +2% attack power for 15 seconds per target hit using [Lightning Slide] (stacks up to 20)
Change : [Lightning Slide] +10% attack power for 15 seconds per target hit using [Lightning Slide] (stacks up to 5)
[*] Previous : [Quick Dash] +20% weapon power for 5 seconds when using [Quick Dash] (stacks up to 5)
Change : [Quick Dash] +20% weapon power for 10 seconds when using [Quick Dash] (stacks up to 5)
[*] Previous : Reset cooldown for [Shock Wave] on perfect dodge using [Quick Dash]
Change : Reset cooldown for [Shock Wave] and [Homing Laser] on perfect dodge using [Quick Dash]
[h1]Liner[/h1]
[*] Previous : Instant reload and generate 15-second shield equivalent to 5% of max HP when using [Acceleration Module]
Change : Instant reload, +50% weapon power for 15-second
[*] Previous : +50% critical damage for 15 seconds when using [Acceleration Module]
Change : +100% critical damage for 15 seconds when using [Acceleration Module]
[*] Previous : Fire another large, slow-moving missile when using [Missile Launcher]
Change : Fire another large, slow-moving missile when using [Missile Launcher], +50% skill power for 10 seconds
[*] Previous : +50% missile power for [Missile Launcher]
Change : +100% missile power for [Missile Launcher]
[*] Previous : 1.5x burn duration for [Missile Launcher]
Change : 1.5x burn duration for [Missile Launcher], +100% damage to burned targets for 10 seconds
[*] Previous : +100% skill power for [Electro Trap]
Change : +300% skill power for [Electro Trap]
[*] Previous : +100% critical hit chance for 10 seconds when using [Electro Trap]
Change : +50% weapon power, +100% critical hit chance for 10 seconds when using [Electro Trap]
[*] Previous : Generate 15-second shield equivalent to 15% of max HP on perfect dodge using [Dash]
Change : Generate 15-second shield equivalent to 30% of max HP on perfect dodge using [Dash]
[*] Previous : +100% weapon power for 15 seconds and reset cooldown for [Acceleration Module] on perfect dodge using [Dash]
Change : +100% critical damage, +100% weapon power for 15 seconds and reset cooldown for [Acceleration Module] on perfect dodge using [Dash]
[h1]Draken[/h1]
1) [Sweeping Wind] cooldown reset on perfect [Counterattack]
Change : [Sweeping Wind] and [Blade Shock] cooldown reset on perfect [Counterattack]
[h1]Mountain[/h1]
[*] Previous : +2 falling hammer attacks for [Recoil Stun]
Change : +2 falling hammer attacks for [Recoil Stun], +10% attack power for 15 seconds for every enemy hit (stacks up to 5)
[*] Previous : +100% skill power for [Recoil Stun]
Change : +200% skill power for [Recoil Stun]
[*] Previous : +10% defense for 15 seconds per target hit by [Recoil Stun] (stacks up to 10)
Change : +20% defense for 15 seconds per target hit by [Recoil Stun] (stacks up to 5)
[*] Previous : +50% skill power for [Meteor Smash]
Change : +100% skill power for [Meteor Smash]
[*] Previous : Pull in enemies toward front when hitting with a summoned hammer using [Meteor Smash]
Change : Pull in enemies toward front when hitting with a summoned hammer using [Meteor Smash], shocks enemies hit for 10 seconds
[*] Previous : Increased AoE and 1.5x shock duration for [Shocking Jump]
Change : Increased AoE and 1.5x shock duration for [Shocking Jump], +100% damage to shocked targets for 10 seconds
[*] Previous : +200% additional damage in the center when using [Jump Shock]
Change : +300% additional damage in the center when using [Jump Shock]
[*] Previous : +25% damage received for 10 seconds for targets hit by [Jump Shock]
Change : +50% damage received for 10 seconds for targets hit by [Jump Shock]
[*] Previous : Generate 15-second shield equivalent to 10% of max HP when using [Jump Shock]
Change : +50% weapon power, generate shield equivalent to 10% of max HP for 15 seconds when using [Jump Shock]
[*] Previous : [Guard] Increase weapon power by 20% for 15 seconds (stacks up to 5)
Change : [Guard] Increase critical damage by 30% for 15 seconds (stacks up to 5)
[h1]Rush[/h1]
[*] Previous : Summon a quicksand that pulls in and petrifies enemies for 15 seconds when using [Lightning Flash]
Change : Summon a quicksand that pulls in and petrifies enemies for 15 seconds when using [Lightning Flash], -100% defense for hit targets
[*] Previous : Immunity to all status effects, +200% defense for 5 seconds, and +50% weapon power for 10 seconds when using [Lightning Flash]
Change : Immunity to all status effects, +200% defense for 5 seconds, and +100% weapon power for 10 seconds when using [Lightning Flash]
[*] Previous : Increased AoE and +50% skill power for [Sand Beam]
Change : Increased AoE and +100% skill power for [Sand Beam]
[*] Previous : +100% damage against targets hit by melee when using [Sand Beam]
Change : +200% damage against targets hit by melee when using [Sand Beam]
[*] Previous : Immunity to all status effects, +200% defense for 5 seconds, and +10% weapon power for 15 seconds per target hit when using [Sand Beam] (stacks up to 10)
Change : Immunity to all status effects, +200% defense for 5 seconds, and +20% weapon power for 15 seconds per target hit when using [Sand Beam] (stacks up to 5)
[*] Previous : 1.5x petrify duration for [Sand Beam], +50% damage against petrified targets
Change : 1.5x petrify duration for [Sand Beam], +100% damage against petrified targets for 10 seconds
[*] Previous : Pull in enemies and increase AoE when using [Charge Rush]
Change : Pull in enemies and increase AoE when using [Charge Rush], +50% damage to hit enemies for 10 seconds
[*] Previous : -100% defense for 10 seconds for targets hit by [Charge Rush]
Change : +20% skill power for all skills for 10 seconds per target hit (stacks up to 5)
[*] Previous : Generate shield equivalent to 15% of max HP for 15 seconds on successful [Counterattack] using perfect guard
Change : Reset cooldown for [Sand Beam] and generate shield equivalent to 15% of max HP for 15 seconds on successful [Counterattack] using perfect guard,
[*] Previous : Increase Weapon Power by 10% for 15 seconds when guarding (stacks up to 10)
Change : Increase Weapon Power by 20% for 15 seconds when guarding (stacks up to 5)
[*] Previous : Recover 1% of max HP and 20% defense increase for 10 seconds on guard (stacks up to 5)
Change : Recover 5% of max HP and 20% defense increase for 10 seconds on guard (stacks up to 5)
[h1]Toast[/h1]
[*] Previous : 1.5x wall length and duration for [Energy Wall]
Change : 1.5x wall length and duration for [Energy Wall], +50% defense near [Energy Wall]
[*] Previous : +50% defense near wall for [Energy Wall]
Change : +100% skill power near wall for [Energy Wall]
[*] Previous : +50% weapon power near wall for [Energy Wall]
Change : +100% weapon power near wall for [Energy Wall]
[*] Previous : Recover 0.2% of max HP per target hit by weapon attack for 15 seconds when using [Energy Wall]
Change : Recover 1% of max HP per target hit by weapon attack for 15 seconds when using [Energy Wall]
[*] Previous : +20% defense for 15 seconds per enemy hit by [Crash Wave] (stacks up to 5)
Change : +20% attack power for 15 seconds per enemy hit by [Crash Wave] (stacks up to 5)
[*] Previous : 1.5x black hole size for [Singularity]
Change : 1.5x black hole size for [Singularity], +100% damage for 10 seconds against burned targets
[*] Previous : +100% recovery amount from all sources and no ammo use for 5 seconds when using [Singularity]
Change : +100% recovery amount from all sources and no ammo use for 10 seconds when using [Singularity]
[*] Previous : +25% damage received for 10 seconds for targets inside black hole when using [Singularity]
Change : +50% damage received for 10 seconds for targets inside black hole when using [Singularity]
[*] Previous : +50% weapon power for 15 seconds when using [Singularity]
Change : +100% weapon power for 15 seconds when using [Singularity]
[*] Previous : +200% skill power for [Shoulder Tackle]
Change : +300% skill power for [Shoulder Tackle]
[*] Previous : +50% weapon power for 15 seconds when using [Shoulder Tackle] (stacks up to 3)
Change : Instantly reloads ammo
[h1]Quake[/h1]
[*] Previous : +50% damage received for 10 seconds for targets hit by [Spiral Field]
Change : +100% damage received for 10 seconds for targets hit by [Spiral Field]
[*] Previous : +100% skill power for [Spiral Punch]
Change : +200% skill power for [Spiral Punch]
[h1]Uzi[/h1]
[*] Previous : Increased damage AoE for [Frozen Shock]
Change : Increased damage AoE for [Frozen Shock], +100% weapon power for 15 seconds
[*] Previous : 1.5x freeze duration for [Frozen Shock], +50% skill power of all skills for 10 seconds
Change : 1.5x freeze duration for [Frozen Shock], +100% damage to frozen targets for 10 seconds
[*] Previous : +10% skill power of all skills for 10 seconds per target hit by [Frozen Shock] (stacks up to 10)
Change : +20% skill power of all skills for 10 seconds per target hit by [Frozen Shock] (stacks up to 5)
[*] Previous : +50% weapon power for 10 seconds, immunity to all status effects, and +200% defense for 5 seconds when using [Phoenix Wings]
Change : +100% weapon power for 10 seconds, immunity to all status effects, and +200% defense for 5 seconds when using [Phoenix Wings]
[*] Previous : Greatly increased AoE for [Umbrella]
Change : Greatly increased AoE for [Umbrella], +50% weapon power to all allies inside the AOE
[*] Previous : Freeze enemies inside the AoE of [Umbrella]
Change : Freeze enemies inside the AoE of [Umbrella], +50% damage to frozen targets to all allies inside the AOE
[*] Previous : Reset cooldown for [Phoenix Wings] on perfect dodge using [Quick Teleport]
Change : Reset cooldown for [Phoenix Wings] and [Umbrella] on perfect dodge using [Quick Teleport]
[h1]Shuri[/h1]
[*] Previous : Generate 15-second shield equivalent to 15% of max HP when using [Gust Wind]
Change : +50% weapon power, generate shield equivalent to 15% of max HP for 15 seconds when using [Gust Wind]
[*] Previous : 2x duration for [Sand Storm], 1.5x petrify duration
Change : 2x duration for [Sand Storm], 1.5x petrify duration, +100% damage to petrified targets for 10 seconds
[*] Previous : +300% skill power for [Sand Storm]
Change : +500% skill power for [Sand Storm]
[*] Previous : +10% weapon power for 10 seconds per target hit by [Sand Storm] (stacks up to 10)
Change : +20% weapon power for 10 seconds per target hit by [Sand Storm] (stacks up to 5)
[*] Previous : 1.5x AoE for [Breeze]
Change : 1.5x AoE for [Breeze], +100% damage to petrified targets when inside the AoE of [Breeze]
[*] Previous : +50% weapon power when inside the AoE of [Breeze]
Change : +100% weapon power when inside the AoE of [Breeze]
[*] Previous : +50% attack speed for 5 seconds when using [Twister Teleport]
Change : +50% attack speed for 10 seconds when using [Twister Teleport]
[h1]Bronte[/h1]
[*] Previous +50% duration and 2x pull-in strength for [Eye of the Plasma]
Change : +50% duration and 2x pull-in strength for [Eye of the Plasma], 100% damage to shocked targets for 10 seconds
[*] Previous Instant reload and +50% weapon power for 10 seconds when using [Eye of the Plasma]
Change : Instant reload and +100% weapon power for 15 seconds when using [Eye of the Plasma]
[*] Previous +20% skill power for 5 seconds when using [Detonate] (stacks up to 5)
Change : +20% skill power for 15 seconds when using [Detonate] (stacks up to 5)
[*] Previous Grants 5-second shield equivalent to 30% of max HP to allies inside explosion when using [Detonate]
Change : Grants 10-second shield equivalent to 30% of max HP to allies inside explosion when using [Detonate]
[*] Previous Recover 10% of max HP and heal allies for 2% of max HP per second for 5 seconds when using [Bionic Pulse]
Change : Recover 10% of max HP and heal allies for 2% of max HP per second for 10 seconds when using [Bionic Pulse]
[*] Previous Immunity to all status effects, +200% defense, and +50% damage against shocked targets to allies for 10 seconds when using [Bionic Pulse]
Change : Immunity to all status effects, +200% defense, and +100% damage against shocked targets to allies for 10 seconds when using [Bionic Pulse]
[*] Previous +20% weapon power for 10 seconds when using [Teleport]
Change : +50% weapon power for 10 seconds when using [Teleport]
[*] Previous +30% attack speed for 10 seconds when using [Teleport]
Change : +50% skill power for 10 seconds when using [Teleport]