Breachway Early Access

Breachway

Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.

Hi friends, We’re excited to announce that Breachway is finally ready for its Early Access launch, scheduled for August 30th. While this is a month later than we initially planned, and we apologize for the delay, rest assured that the extra time has has gone into adding more content, bug-fixing and polishing everything up. (It also allowed us to add things that are just plain cool, like having battle damage persist between fights until repaired at a hangar.) Check out our latest trailer for a glimpse of some of the new things we've added recently. [previewyoutube=eJQaX0iBo10;full][/previewyoutube] [h2]What’s Coming in Early Access?[/h2] [list] [*] 4 playable ships, each with its own flavor and play-style. Start your journey with the versatile [b]Arbalest[/b], and later unlock the aggressive no-holds-barred [b]Marauder[/b], the precise Railgun-wielding [b]Lancer[/b], and something to bring the heat to both yourself and (especially) your enemies, the [b]Firebrand[/b]. [*] Multiple equipment classes: pulse lasers, beam weapons, heavy blasters, missiles, flak, railguns, hacking, point defense cannons, shields, engineering bays, and resource bays. Customization is key, with dozens of modules and subsystems available to tailor your ship. [*] Explore and utilize space stations for repairs, stores, and events. Build your strategy with a vast collection of cards, and navigate the complex politics of [b]four fully fleshed-out factions[/b], each with their events and allegiances. [*] The [b]fuel system[/b] will challenge you to navigate difficult-to-reach areas while events and missions add depth to your adventure. [*] Manage your [b]crew[/b], each with their combat abilities, specialization, and the power to influence events, creating a rich tapestry of gameplay experiences. [*] [b]Unlock[/b] new permanent bonuses, modules, and (eventually) ship variants as you progress. With (currently) two regions packed with unique events, enemies, and bosses, there’s plenty of space for exploration, customization and conquest. [/list] [h2]Community Involvement and why we chose Early Access [/h2] We've tried to create a game that goes beyond a typical deck-builder, and fully embraces its space theme and setting. So far our focus was on implementing the core elements of a solid entry into the deck-building genre, and your response to our work has been more than we could have hoped for. However, there's still a lot of untapped potential in our design. We've laid the groundwork for various features such as different factions and how your standing with them unlocks new events or changes interaction options with existing ones, a crew ability and morale system, crew levels, missions, special events that can trigger in combat and lead to different outcomes and rewards, items you can trade and use in various ways in events, and much more. Exploring all of these systems with your involvement will open up possibilities we wouldn't have considered on our own, and harnessing the creativity and feedback of our players as we develop the game further will not only make the journey more enjoyable, but ultimately result in a better game. See you on the launch pad, Space Cowboy Victor [b]PS:[/b] Breachway will have a stand in the Indie area at Gamescom, and the whole developer team will be there so come say hi if you're attending!