Breachway Demo update

Breachway

Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.

Hello everyone! We are happy to release another update to our demo, and look forward to getting your feedback and suggestions as the Early Access launch approaches. We've added some major new features to Breachway since the last update, including a meta-progression system and an incrementally scaling difficulty system. Along with these, there are numerous smaller changes and new content additions—too many to list individually. Here's a breakdown of the key updates: [u][h3]Main Changes and Additions:[/h3][/u][list] [*] [b]Persistent progression[/b] - As you play, you will unlock perks you can add to your ship on starting a new run, giving you some much-needed assistance in tackling all the challenges you'll face. [*] [b]Escalation levels[/b] - On completing the demo, you will unlock Escalation levels that add more and more challenges to your run. [*] [b]The Lancer[/b] - You've seen it in the hangar a few times, and now you can unlock it by defeating the first system boss on Escalation level 5. [*] [b]Longer runs[/b] - We've increased the number of nodes you can visit before facing the first boss, giving you more options to upgrade your ship and find better gear. [*] [b]Boss rebalancing[/b] - The boss should now be easier to beat, reflecting his status as a first system boss. [*] [b]Cheaper equipment and repairs[/b] - allowing you to experiment more with different equipment builds and reactor power without being punished too harshly for taking damage in combat. (this is just the first system after all :) ) [*] [b]Card balance changes and additions[/b] - We've done a significant amount of balance changes to cards and cost and added some new cards since the last build. [*] [b]Reworked the waypoint node system[/b] - You can now discover new events on the map as you travel, potentially changing your route through the system. [*] [b]Drafting changes[/b] - We've made some changes to the way drafting works; you will now only draft once every 2 fights against regular enemies, but you have 2 options to pick from per piece of equipment. We're still playing around with various setups for drafting cards. [*] [b]More crewmembers and events[/b] for you to discover. Each crewmember will have their own event eventually, but for now there’s a generic placeholder event when you come across them. [*] [b]A LOT of bug fixes[/b] (we lost count , but somewhere around a couple hundred), this should result in a smoother play experience. [/list] Any Escalation levels or meta-progression perks you unlock in the demo will carry over to the full game. We hope you enjoy the update, and we look forward to discussing the game with you in the Steam forums and on our Discord. Victor