BONEWORKS Update 1.5

[previewyoutube=f2Vwf5kzPlw;full][/previewyoutube] [h2]Overview[/h2] Today we have a completely new Arena with Update 1.5: Zombie Warehouse. This new level provides a variety of challenges with five modes, multiple difficulty options, experimental enemy AI, a new defensive physics tool, difficulty options, and various weapon loadouts. Additionally we have included further improvements to the player character physics and performance, improving core systems even more. [list] [*] Zombie Warehouse Arena [*] Multiple Challenge Modes for the Zombie Warehouse to complete [*] Player Physics / Locomotion Optimizations [*] New Physics Tool - The Boardgun [*] New Achievements [*] New Music [*] Adjustments, Bug Fixes, Performance increases [/list] [h2]Zombie Warehouse Arena[/h2] [img]https://i.imgur.com/9JAj55d.gif[/img] [i]hint: Find and unlock in the main menu environment[/i] [list] [*] Five Challenge Modes: There are Five different challenge modes available in the Zombie Warehouse arena for a variety of fun combat experiences, along with multiple difficulty levels to add increased intensity to each mode. [*] Boardgun Defense: To aid in the defensive focused Zombie Warehouse challenges, we are introducing the Boardgun physics tool. Build basic wooden fortifications, get creative. [*] Experimental Enemy AI: Expanded enemy AI provides some experimental new mechanics allowing them to climb, drop off ledges, jump through windows, and ride ziplines in the environment to reach you. [*] Experimental Health: Tied directly to challenge difficulty level, experimental health features range from slowed healing to the more difficult no health recovery; requiring players to kill enemies for health pickups. [/list] [h2] The Boardgun[/h2] [img]https://i.imgur.com/4NFbHOY.gif[/img] [list] [*] The new physics tool called the Boardgun allows you to create destructible planks of wood from two points like a roll of tape. Get creative by connecting two points together, create defensive structures or board up areas, bypass obstacles, etc. [*] Unlock the Boardgun for use throughout the rest of the game and other sandboxes by earning the Zombie Warehouse achievements and opening the hidden reclamation bin. [/list] [h2] Character Improvements[/h2] [img]https://i.imgur.com/g4N0FSf.gif[/img] [list] [*] Jump rework: Leg lift is now matched to jump apex by calculating time of flight from launch velocity. [*] Foot ball contracts and expands to clear the lip and stomp the landing. [*] Mantling improvement: Legs now automatically lift when body weight is supported by hands and hands are extended down. Stick input still overrides the leg height. [*] Tighter controls: One frame of input latency eliminated, body slots positions corrected to not lag when moving at high speed. [*] Hand Pop-through: Hands will now "pop through" an environment piece if they become lodged on the other side and are not holding any objects (Example: if your hand becomes stuck on the other side of a shut door, they will now pop back through if you are not holding anything on the other side of the door when tugged). [/list] [h3]Additional Update Information[/h3] [list] [*] Unlock weapons arena: Some unlockable weapons were previously missing from the Fantasy Arena are now available for the various modes. [*] Destructible shelves: Shelving that could fall over and trap players on accident are now destructible to prevent this. [*] Experimental muzzle flash lighting: An option in the menu to enable muzzle flashes to cast real time light. [*] Main menu: Main menu has been slightly reorganized to place all unlockable levels and sandboxes on the module board. [/list] [h3]Patch Notes - Update 1.5[/h3] [list] [*] NEW - Zombie Warehouse Arena [*] NEW - Boardgun tool [*] NEW - Music [*] NEW - Achievements [*] CHARACTER - Jumping reworked [*] CHARACTER - Performance improvements [*] CHARACTER - Input latency reduced by 1 frame [*] CHARACTER - Body slots position updated pre-hover query [*] CHARACTER - Hand pop-through environment [*] CHARACTER - Automatic leg lift [*] UPDATED - Unlocked weapons in Fantasy Arena [*] UPDATED - Destructible Shelves [*] UPDATED - Experimental Muzzle flash lighting [*] UPDATED - Various scene collider fixes [*] UPDATED - Various scene performance [*] UPDATED - Main Menu boards [*] UPDATED - Preparations for future updates [/list] [img]https://i.imgur.com/Oy5Id1z.gif[/img] Have fun, we'll see you next time!