[previewyoutube=f2Vwf5kzPlw;full][/previewyoutube]
[h2]Overview[/h2]
Today we have a completely new Arena with Update 1.5: Zombie Warehouse. This new level provides a variety of challenges with five modes, multiple difficulty options, experimental enemy AI, a new defensive physics tool, difficulty options, and various weapon loadouts. Additionally we have included further improvements to the player character physics and performance, improving core systems even more.
[list]
[*] Zombie Warehouse Arena
[*] Multiple Challenge Modes for the Zombie Warehouse to complete
[*] Player Physics / Locomotion Optimizations
[*] New Physics Tool - The Boardgun
[*] New Achievements
[*] New Music
[*] Adjustments, Bug Fixes, Performance increases
[/list]
[h2]Zombie Warehouse Arena[/h2]
[img]https://i.imgur.com/9JAj55d.gif[/img]
[i]hint: Find and unlock in the main menu environment[/i]
[list]
[*] Five Challenge Modes: There are Five different challenge modes available in the Zombie Warehouse arena for a variety of fun combat experiences, along with multiple difficulty levels to add increased intensity to each mode.
[*] Boardgun Defense: To aid in the defensive focused Zombie Warehouse challenges, we are introducing the Boardgun physics tool. Build basic wooden fortifications, get creative.
[*] Experimental Enemy AI: Expanded enemy AI provides some experimental new mechanics allowing them to climb, drop off ledges, jump through windows, and ride ziplines in the environment to reach you.
[*] Experimental Health: Tied directly to challenge difficulty level, experimental health features range from slowed healing to the more difficult no health recovery; requiring players to kill enemies for health pickups.
[/list]
[h2] The Boardgun[/h2]
[img]https://i.imgur.com/4NFbHOY.gif[/img]
[list]
[*] The new physics tool called the Boardgun allows you to create destructible planks of wood from two points like a roll of tape. Get creative by connecting two points together, create defensive structures or board up areas, bypass obstacles, etc.
[*] Unlock the Boardgun for use throughout the rest of the game and other sandboxes by earning the Zombie Warehouse achievements and opening the hidden reclamation bin.
[/list]
[h2] Character Improvements[/h2]
[img]https://i.imgur.com/g4N0FSf.gif[/img]
[list]
[*] Jump rework: Leg lift is now matched to jump apex by calculating time of flight from launch velocity.
[*] Foot ball contracts and expands to clear the lip and stomp the landing.
[*] Mantling improvement: Legs now automatically lift when body weight is supported by hands and hands are extended down. Stick input still overrides the leg height.
[*] Tighter controls: One frame of input latency eliminated, body slots positions corrected to not lag when moving at high speed.
[*] Hand Pop-through: Hands will now "pop through" an environment piece if they become lodged on the other side and are not holding any objects (Example: if your hand becomes stuck on the other side of a shut door, they will now pop back through if you are not holding anything on the other side of the door when tugged).
[/list]
[h3]Additional Update Information[/h3]
[list]
[*] Unlock weapons arena: Some unlockable weapons were previously missing from the Fantasy Arena are now available for the various modes.
[*] Destructible shelves: Shelving that could fall over and trap players on accident are now destructible to prevent this.
[*] Experimental muzzle flash lighting: An option in the menu to enable muzzle flashes to cast real time light.
[*] Main menu: Main menu has been slightly reorganized to place all unlockable levels and sandboxes on the module board.
[/list]
[h3]Patch Notes - Update 1.5[/h3]
[list]
[*] NEW - Zombie Warehouse Arena
[*] NEW - Boardgun tool
[*] NEW - Music
[*] NEW - Achievements
[*] CHARACTER - Jumping reworked
[*] CHARACTER - Performance improvements
[*] CHARACTER - Input latency reduced by 1 frame
[*] CHARACTER - Body slots position updated pre-hover query
[*] CHARACTER - Hand pop-through environment
[*] CHARACTER - Automatic leg lift
[*] UPDATED - Unlocked weapons in Fantasy Arena
[*] UPDATED - Destructible Shelves
[*] UPDATED - Experimental Muzzle flash lighting
[*] UPDATED - Various scene collider fixes
[*] UPDATED - Various scene performance
[*] UPDATED - Main Menu boards
[*] UPDATED - Preparations for future updates
[/list]
[img]https://i.imgur.com/Oy5Id1z.gif[/img]
Have fun, we'll see you next time!