Though everyone has their HMD cameras trained on Half-Life: Alyx as VR s killer app, I ve been staring creepily at Boneworks’ gif-rammed Steam page and saying soon over and over. Having spent a few hours working my way through its meta game-within-a-game world, I m not quite in the position to review it as a whole. It s exhausting and sweaty, and if I didn t take some breaks during my six hours of playtime I d have probably done a puke. I tried, but this is not an exhaustive review of Boneworks. It has exhausted me.
It s an innovative, fascinating, and flawed adventure that pushes VR in all sorts of directions, but makes some baffling design decisions, and still suffers from a number of VR specific issues. It s the first time during a review that I ve punched a lampshade.