Bone To Gather 1.2 Version Update

[b]We’ve been carefully reviewing your feedback.[/b] Thankfully, it’s not an overwhelming amount to keep up with… yet! For this patch, we aim to [b]lower the overall difficulty.[/b] Additionally, our goal is to [b]enable more diverse synergy combinations[/b] for your gameplay experience. When paired with the [b]previous relic patch[/b], we believe [b]other synergies will also feel powerful enough.[/b] Feedback that hasn’t been addressed this time is either facing [b]technical challenges[/b] (!) or is [b]under internal review.[/b] We’ll strive to implement them as soon as possible. [b]Thank you for your support![/b] [h2]Major Updates[/h2][h3]Monster Stat Adjustments[/h3][list] [*]Regular monsters' HP decreased by [b]30%[/b].[/*] [*]Boss monsters' HP decreased by [b]33%[/b].[/*] [*]Small rats' movement speed decreased by [b]30%[/b].[/*] [*]Regular monsters now have longer attack cooldowns.[/*][/list][u]Comment:[/u] It seems the game was too difficult. Currently, the [b]Demon King clear rate[/b] is below [b]30%[/b]! [h3]Monster Pattern Changes[/h3][list] [*][b]Stage 6 Boss (Name: Moose)[/b] [list] [*]Moose’s [b]charge attack[/b] now has a [b]1-second delay[/b].[/*] [/list] [/*][/list][u]Comment:[/u] The sudden close-range charge was overly threatening. [b]Time to pause that charge![/b] [h3]Synergy Adjustments[/h3][list] [*]The [b]Popstar’s spotlight[/b] now [b]tracks enemies[/b].[/*][/list][u]Comment:[/u] Performing just got easier! Although it may not move exactly the way you’d like. [h3]Unit Changes[/h3][list] [*]The attack power of [b]Cook Skeletons[/b] has been decreased by [b]20%[/b].[/*][/list][u]Comment:[/u] This aligns with the above updates. It’s a good opportunity to explore other synergies now. [h3]System Changes[/h3][list] [*][b]Mouse Multi-Click Prevention[/b] [list] [*]A [b]0.1-second cooldown[/b] is now applied after a mouse click.[/*] [/list] [/*][/list][u]Comment:[/u] You won’t notice it during normal clicking. [b]Rapid clicking, however, just got a bit harder.[/b] [list] [*][b]Gold Added for Skipping Rewards[/b] [list] [*]Skipping a reward now grants [b]2 gold[/b].[/*] [/list] [/*][/list][u]Comment:[/u] Try not to skip relic rewards! [list] [*][b]Reduced Retry Floors[/b] [list] [*]Retry and restart floors have been adjusted from [b]7 → 6[/b].[/*] [/list] [/*][/list][u]Comment:[/u] [b]Take more shots at Moose![/b] [h3]Minor Changes[/h3][list] [*]The [b]Popstar's spotlight[/b] now disappears immediately after clearing a stage.[/*][/list]