After decades of toil, an old machinist plots his escape from Communism, through manipulation and scheming. Along the road, he befriends the most unlikely creature, an abandoned robot. Could they solve the puzzles and flee this bleak world together?
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6260789/f02d8e3133323a2b932c2fc96350497c62560ea3.gif[/img]
Hi all,
It’s been two weeks since the launch of Black The Fall, thank you so much for taking the time to give us consistent feedback during this time. We have been listening and working hard on the first patch for Black The Fall, and although most of the feedback has been positive we wanted to make the experience as smooth as possible for players and address some of the minor gripes you’ve been having with the game, so this introduces us to our first patch.
Patch 1.0
Settings options:
[list]
[*]Added Vsync option in Settings.
[*]Additional keyboard mappings: CONTROL for crouch, Left SHIFT for running.
[/list]
Fixes:
[list]
[*]Fix for player letting go of the ledge if pause menu is deactivated (via keyboard - Escape key or controller back button).
[*]Fix for game menus appearing off-screen on ultra-wide monitors.
[*]Fix for the resolution not changing when selecting a new value with the same width but different height.
[*]Fix for the resolution values displaying incorrectly if closing the game (Alt-F4) while in the settings menu and then restarting the game.
[*]Fix for input not being received from additional connected controllers.
[*]Fix for the EyeSentry getting stuck on the player when running rapidly in and out of cover.
[*]Fix for the EyeSentry in Revolution, when you bypass the bus sequence by breaking the EyeSentries with the designator
[/list]
If you experience any other bugs, crashes or suggestions, please continue to post here on the steam forums, or grab us on Twitter and Facebook.
Cheers!
PS: To have access to the latest Black The Fall build, you need to exit the Steam desktop app and log back into Steam.