BIG UPDATE (and a new outfit pack)

Monster Prom 2: Monster Camp

"Monster Prom 2: Monster Camp" brings you more of the world's best (and maybe only?) multiplayer dating sim; but in a way you've never expected!

Hello, everyone! Lots of information here. Let's delve into it [img]https://i.imgur.com/V6S85xA.png[/img] [u][b]1. SUMMARY [/b][/u]Let's check what's coming with this St. Valentine's Update (both in the update and as new DLCs): [list] [*] New Love Log Mechanic [*] 11 Love Log Events [*] New Plotline [*] 8 New Events [*] An NPC is back [*] x4 New Outfits for a NPC [*] The outfit pack: THIRST AND SENSITIVITY [/list] [img]https://i.imgur.com/rnc6v45.png[/img] [u][b]2. THIRST AND SENSIBILITY [/b][/u] First things firts, we've released a new outfit pack. I will paste the text we've written for it; because we're kinda proud about it: One could say Monster Camp is a bit more about shenanigans than love. That’s OK, but sometimes the heart longs for a torrid story of romance. Does that feel like you? Do you sigh while looking wistfully through the window and longing for a love story for the ages? Do you shed a tear witnessing the beauty and poetry hidden in the smallest details of life? Do you think that despite all its progress and technology, the current world is nonetheless a bit more tasteless, deprived of bustles and petticoats, top hats, and abundant facial hair? Then the "THIRST AND SENSIBILITY" is your outfit pack. Yes, the game's core may remain pretty much the same; but the same words can be experienced different when the sights change so beautifully. Life tastes just a little bit different when gifted with an abundance of fancy hats and elegant sideburns. So what do you say? Would you join us in this flamboyant dance imbued with romantic flair and Victorian perfume? Get it here: [url=https://store.steampowered.com/app/1542400/Monster_Camp_Outfit_Pack__Thirst_and_Sensibility/]https://store.steampowered.com/app/1542400/Monster_Camp_Outfit_Pack__Thirst_and_Sensibility/[/url] [img]https://i.imgur.com/adu4EP5.png[/img] [u][b]3. New Love Log Mechanic + Love Log events [/b][/u] We have slightly upgraded the love log! It is nothing big; but a bit of spice and narrative in sitting together with your homie! It may be balanced in the future, but right now both players get a +5 boost that can vary a bit based on the players' choices. And of course, the biggest change is that instead of being a rather short transaction, it has now some narrative value. We've added 11 of these events! [img]https://i.imgur.com/8mkxnPQ.png[/img] [u][b]4. New Love Plotline, including an NPC comeback... with 4 new outfits! [/b][/u] We've added a new plotline (probably the last one to be added to Monster Camp). It has 4 events and it includes the comeback of a beloved (???) NPC from Monster Prom. Not only that, but the NPC comes with not one, but 4 flamboyant new outfits. Finally, this plotline is quite special. Yes, it is tied to the lovelog and so it has some innovations and limitations. Main limitation is it needs 2 players; but of course, if you're here to get all content in the game, it just requires for you to play with 2 chars. The plotline comes with some playful IRL mechanic that invites to IRL interaction, very similar to the challenges. Of course, this will make little sense if it's just 1 player posing as 2. But don't fret: if that's the case and you're just fishing for the ending, please note that the plotline is designed to be extremely easy to cheat into success on the first try. But if you are indeed 2 players going through the plotline... be honest and don't cheat! That's the whole point of the plotline. We're intrigued to see what people think of this. [img]https://i.imgur.com/tGMwZwm.png[/img] [u][b]5. New events (eight) [/b][/u] This may be the last batch of narrative content for Camp. Now we're above our goal of 360 events! We added 6 new campfire events + 2 normal ones We had 3 events pending some fixes and edits. 2 Woods events revolving around Magic Tree Mike (Damien's and Joy's) + 1 campfire event. The completionist may have realized Dahlia and Milo were missing one campfire event. We had one with a very interesting premise; but we weren't happy with some aspects of the execution and after weeks we were unable to find a working solution. So we just did a completely new one! And when we were at brainstorming a new campfire event for them, we started a quick brainstorming session for campfire events and came up with new ideas. For the person who wants to fish these new events, the pairings with a new event are: - Milo and Dahlia (2) - Damien and Calculester - Damien and Dahlia - Damien and Aaravi - Joy and Aaravi SPOILER ALERT: 2 or 3 of these are narratively playful and bring back the Tavern Keeper and the Wanderer. If you fish for them the time jump must come as repetitive, but of course the idea is to spread it with the other stance as a recurring gag of jumping 300 years into the future. [img]https://i.imgur.com/MQZjBJN.png[/img] [u][b]6. ACHIEVEMENTS! [/b][/u] We're finally adding achievements to Monster Camp. There's a lot. Some are a bit obvious. Some are funny. Some might proof challenging! Main goal is to give players rewards for exploring the game and the special things it has hidden in it. Quick example: maybe some players don't know (SPOILER ALERT )there's 8 versions of the robot you can build in one of the secret endings. Welp, now the achievement teases this! So we think it's nice the achievements may push players to try and discover new things within the game! [img]https://i.imgur.com/9h4qxAR.png[/img] [u][b]7. What's next? [/b][/u] Lots of stuff! It's hard to sum it up all here, but let's make a short list: [list] [*] We're exploring localization. Simplified Chinese would be first language to explore [*] Way less for sure: but exploring if a tool for fan translations could be possible [*] We're exploring porting. Again, not for sure. Main priority is to explore Switch. [*] Working on more cosmetic content. Next packs in queue are 1 free and 1 complete-the-set [*] Just wrote the 3rd iteration of a pre-emptive GDD for Roadtrip. Fingers crossed! [*] Brainstorming some light new IPs for a game with similar mechanics to MP. [*] Exploring other opportunities, such as mobile [*] Of course, we're still working on KS-related stuff. Finishing the last custom rewards, going through the manufacturing of the 2nd batch of polaroids, starting to explore the KS-exclusive alt PC pack [*] And more! [/list] And that's all! That's (once again) a lot of stuff, huh? We're happy to see how Monster Camp looks after all this much work. Hope you can enjoy it! Best regards, the Beautiful Glitch team