I have rewritten all game systems from inventory to combat, etc. Have a version in playtest now that I believe has 99% of the bugs cleared up and all systems working. I will be starting on the map itself next.
The game will be very different from the current version, but hopefully for the better. Guess you guys will be the judge of that. While I'm not going to get into all of them now, I will let you know a few things.
When you play the game either single player or hosting you will be able to load up your world save (or start a new one) and then choose among your characters to play it. If you join a server, you will be able to choose from your characters and bring them into the other player's world to help them out. Currently, the game is PVE. I have no real plans to go the PVP route, but not ruling it out completely, yet.
Unlike before, not all areas will be spawned based on your level as I will have some dungeons that have set level range of spawns, etc. If these are too tough, you can host a game and allow others to join you. You can password protect your games and you can also ban players from joining your games in the future. If you have no desire to team up, you can just go back after getting a few more levels under your belt.
Character customization is a little different as well. While you can make some modification to your starting character, it won't be as in depth as before however, that is because you will earn new characters via completing quests and dungeons which you will then be able to create new characters with. For example, the starting character is a human male. After helping the female elf warrior in one of the dungeons, you will have the ability to create elf females when you start characters. Next you might unlock dwarves or orcs.
The different character archetypes will also have access to different skill trees. I have left behind the stats from the prior version to giving five skill trees to each character type. You will be able to choose which trees to spend points in so that you can diversify your characters more in the skill / spell department as that will have a greater impact on play styles. Currently, I have 75 skills / spells in the game and plan on adding many more.
Much more to come, but that should give a little tease on what's coming.