Better steam integration and crash fix

[img]{STEAM_CLAN_IMAGE}/34817774/5ec6261d9018c708bf34dd56a659198bbb9049bf.png[/img] Hey folks! It's been too long, folks! Like 2024 snapped, and here we are in 2025! Anyway, this new update brings a new world to all of you! A better Steam integration, meaning the game won't close if it doesn't detect Steam the first time. It will keep trying for at least 2 minutes with a 10-second interval. And afterwards, it's going to close itself. Another couple of fixes. It might happen from time to time that the game crashes randomly while playing, which is really annoying. I fixed 3 of those crashes. The first one was due to a deadlock of the log file. When the game gets an error, it writes into a log file. But if it cannot write into the log file, then it raises another error and eventually tries to write into a log file... but again it raises another error, and the error handler tries to write into a log file... I think you get it now. I added 2 guard clauses to prevent it from happening. First, the log gets disabled if it cannot write, meaning no more error loop. The other guard clause postpones the error handler to another frame, giving Windows more time to recover and eventually store data. Anyway, the other patch is for the log file too, but when the game tries to make a dump of the log file, if it can't do it, it no longer crashes. And the last one is to disable low-end motherboard manufacturer hot patches that lead to instability and random crashes. That's it folks, I hope you like this better version of Sneak In. By the way, both the game and the demo got those upgrades! Happy new year and best wishes! Xavier aka Binogure