Beta 3.0 - SRX redesign

SRX

Fly anything you want and reach the top of the world rankings! Will you be fast enough ?

We finally went for a specific graphic style! [previewyoutube=RussciJjjuM;full][/previewyoutube] Therefore, ALL environments and tracks have been replaced. New environments are centered on what we call "[i]scenarios[/i]". Each scenario relates a story frozen in time, where the player can progress, in either fast-paced "[b]Time Trial[/b]" races, every scenario element becoming an obstacle, in the "[b]Exploration[/b]" mode where the player can hunt hidden treasures or in the contemplative mode "Free Play", without any goal or time limit... [img]{STEAM_CLAN_IMAGE}/37559364/8bdf2126ac7ea761089caa6547bec85ae959bf1c.gif[/img] In the solo campaign, tracks use the objects and characters of a scenario to plan their path. For a single scenario, you will find multiple tracks, travelling between the elements of this story frozen in time. Tracks are grouped into episodes, each track having its own difficulty. We are launching this update with an initiation episode, two main ones and a Bonus episode containing test tracks targeting the most courageous players. [img]{STEAM_CLAN_IMAGE}/37559364/2756781e555896cdf186cc3e7f182e65d114800e.png[/img] We have many plans, resources and themes for the future! You may have noticed that the graphics not only changed but implied a new scale between the player and the environment. Vehicles are thus the size of big insects, turning a simple room into a wide playground. [img]{STEAM_CLAN_IMAGE}/37559364/2560cde7a03e8f02ba3a458bbc3f84d957d7d176.png[/img] New scale means new behaviour and we then took this opportunity to rebalance all vehicles, now close together in performance. Following your feedback, each vehicle now has its own behaviour, suitable for some tracks but behind other vehicles on others. [img]{STEAM_CLAN_IMAGE}/37559364/afbadc5cfd72eaf72f23e74c79c01322d9362c64.png[/img] Finally, we are gradually giving importance to the Exploration mode, enhancing the treasure hunt system. For the moment, we reworked the user interface, giving more info about what to seek and their spawning area. We would like to quickly adding more fun and challenge to this mode by spawning objects only one player can grab for instance. [img]{STEAM_CLAN_IMAGE}/37559364/0601c261f6ba30e30b5e25c25e964176e86c37fb.png[/img] We hope you will like this major update, feel free to send us feedback and suggestions. See you soon, Arokma Studio.