[Beta] 2018.06.01 - Killer Katabasis

Tomb of Tyrants

Claim and defend the Tomb of Tyrants against greedy adventurers by matching tiles to build a deadly dungeon full of traps, minions, and more!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7608706/e85c63192fcd3fc39c04277a811ee3a9e2229b5d.gif[/img] This update introduces two significant changes to combat: [list][*]Characters have a single attack rather than different attacks or damages in all three slots. [*]Attacks can deal multiple types of damage. [/list] A single attack means less Codex clutter and slot positioning matters less than floor composition, which are both great things for more casual players. Multiple damage types per attack prevents this change from diluting the strategy by increasing the depth of floor composition. A lot of characters have received damage revisions, and you'll see a lot more non-physical damage, and ultimately more interesting combinations coming out of this. These changes required significant rework under the hood, and I have a few reservations about dropping that on everyone without more testing (there are also tutorial and help topic texts to update), so this is a beta release. Anyone can opt in to the beta by viewing ToT's preferences in their Steam library and checking out the "betas" tab. You will then automatically receive this and any future beta updates. Because this is a beta, I would love to hear your thoughts on these changes, and if you see anything that seems strange to you, please let me know! [h1]What's Next?[/h1] Some of you may recall that I was working on a major beta release that never materialized last year; this update represents some of the changes that that build contained, and my goal is to gradually pull more of those features into the standard release in updates like this one. However, my development time remains very limited, and this update stretched into months, so I don't want to dive right back into another major set of changes. Instead, I'm planning to spend the next couple of months producing a few smaller updates with minor fixes, improvements, and content. Hopefully, bite-size updates will be more compatible with my current schedule. I'm afraid this changelog is highly abridged; individual changes were not closely tracked this time around--smaller updates may help with this, as well. I covered the key items, but I know there are additional changes and fixes, so I may amend this list if I recover further details. As always, thank you for your continued support and patience :totcordial:! [h1]Changelog[/h1] [b]Additions:[/b][list] [*]Killer Katabasis floor (Harbor + Cemetery); produces the Ferryman, a minion that can resurrect allies when they fall [/list] [b]Changes:[/b][list] [*]All characters have a single attack--no variation by slot position [*]Attacks can deal multiple types of damage [*]Attacks are no longer classified as ranged or melee, but "ranged" has become a new character trait [*]All character stats have been re-evaluated--particularly with regards to damages and special abilities [*]New icons for most damage types [*]Adamantiserum renamed to Battle Balm [*]Magi-jack renamed to Siphon Sip [*]A bunch of assorted graphical tweaks [/list] [b]Fixes:[/b][list] [*]A bunch of these, too [/list]