Beta 0.8
Boss Long Toe now has a Fire vulnerability and Earth resistance.
Boss Blood Bat is now immune to Poison.
Enemy Guardians now have Earth immunity, Water vulnerability and Wind vulnerability.
Enemy Guardians now have an MP cost rate of 0%, allowing them to use skill Wall of Stone.
Enemy Minotaurs now have Fire vulnerability.
Enemy Minotaurs now use skill Maul.
Enemy Tomb Stoned now have Wind vulnerability.
Enemy Awoobis now have Fire vulnerability.
Enemy Awoobis now use skill Heal and Drink Potion.
Enemy Green Knights now have Fire and Lightning vulnerability, and Earth and Water resistance.
Enemy Spear Skeletons now have Darkness immunity.
Enemy Zombies now have Darkness resistance.
Enemy Church Henchmen now have Lightning vulnerability.
Enemy Church Henchmen now use skill Drink Potion.
Enemy Church Henchmen have had their MAT increased to 50.
Enemy Drakonian Warriors now have Fire resistance and Water vulnerability.
Character Long Toe now has a Fire vulnerability and Earth resistance.
Character Frankumstain now has Light vulnerability and Darkness Immunity.
The player can no longer attempt to re-recruit Long Toe, Flame Face or King Ssnak if they already have them.
The animations associated with the slide in Probable Destruction and the minecart in Instant Disintegration have been improved.